hey maybe it would help you .... now i took the camera3d instead of
springcam. it is easier to handle.

my code for mouselook is:

public function mouseMove(e:MouseEvent):void
{
        if (mouseIsDown)
        {
                mouseMovementX = (e.stageX - lastMouseX) * mouseSpeed;
                mouseMovementY = (e.stageY - lastMouseY) * mouseSpeed;
                myCamera.rotationY = myCamera.rotationY + mouseMovementX;
                if (myCamera.rotationX <= 60 && myCamera.rotationX >= -60)
                {
                        myCamera.rotationX = myCamera.rotationX - 
mouseMovementY;
                }
                        if (myCamera.rotationX >= 60)
                        {
                                  myCamera.rotationX --;
                        }
                        if (myCamera.rotationX <= -60)
                        {
                                  myCamera.rotationX ++;
                        }
                        lastMouseX = e.stageX;
                        lastMouseY = e.stageY;
        }
}


it works great = )
On 3 Aug., 13:24, Anton <[email protected]> wrote:
> How to do the same in away 3d lite?

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