ehm sorry ... the coordinates are relativ to the stage and not to the object ... thats my problem = ) i have to adjust the coordinates to the object.
On 28 Jul., 09:51, le_unam <[email protected]> wrote: > hey okay i have new awareness ... my problem is that the pitch and yaw > of the object is always relative to the coordinates of the scene and > not to the stage. so if i do rotation to the object springcam is > following it rotates not the way i want it. do you understand? my > object is always center of the view so is there a way to say that this > object should rotate in relation to the view or the camera instead the > scene? > > On 26 Jul., 16:54, le_unam <[email protected]> wrote: > > > well thank you for your answer ... for sure thats the thing i need but > > i cant follow the code :-/ > > > can somebody "translate" it for me? Or tell me in normal speech the > > background of this code? :-) > > > On 26 Jul., 14:37, Binxalot <[email protected]> wrote: > > > > In an XNA book I have the problem you are having is also mentioned > > > there when creating a fps view. The solution in the book is to limit > > > the pitch of the camera so it can't go completely up which keeps it > > > from freaking out. Here is the code they use for XNA perhaps you can > > > adjust it to work for your game. > > > > // Pitch rotation > > > cameraDirection = Vector3.Transform(cameraDirection, > > > Matrix.CreateFromAxisAngle(Vector3.Cross(cameraUp, cameraDirection), > > > (MathHelper.PiOver4 / 100) * > > > (Mouse.GetState( ).Y - prevMouseState.Y))); > > > cameraUp = Vector3.Transform(cameraUp, > > > Matrix.CreateFromAxisAngle(Vector3.Cross(cameraUp, cameraDirection), > > > (MathHelper.PiOver4 / 100) * > > > (Mouse.GetState( ).Y - prevMouseState.Y))); > > > > PiOver4 is the value of Pi divided by 4 > > > > On Jul 26, 5:48 am, le_unam <[email protected]> wrote: > > > > > hey thank you but this doesnt help me with the mouselook. my movement > > > > with the keyboard works fine ... my problem is the mouselookthing > > > > > On 23 Jul., 22:19, Peter Kapelyan <[email protected]> wrote:> Don't > > > > use Springcam, just use the regular camera, and you can move the > > > > > camera like: > > > > > > view.camera.moveForward(amount); > > > > > > view.camera.rotationY+=amount; > > > > > > etc > > > > > > hope it helps > > > > > > -Peter > > > > > > On Fri, Jul 23, 2010 at 1:56 AM, le_unam <[email protected]> wrote: > > > > > > can nobody help me with this problem? how do you normally create a > > > > > > 3d > > > > > > freelook :-/ > > > > > > > On 20 Jul., 14:16, le_unam <[email protected]> wrote: > > > > > > > hey ... ehm i have still some problems with thefreelookmode ... > > > > > > > i`m > > > > > > > using springcam, to follow a small cube, to generate thefreelook > > > > > > > mode, but i have trouble with the mouse following. i think my > > > > > > > code is > > > > > > > a little shitty but mybe you can help. > > > > > > > > public function > > > > > > > mouseMove(e:MouseEvent):void > > > > > > > { > > > > > > > if (mouseIsDown) > > > > > > > { > > > > > > > > > > > > > > mouseMovementX = > > > > > > (e.stageX - lastMouseX) * mouseSpeed; > > > > > > > > > > > > > > mouseMovementY = > > > > > > (e.stageY - lastMouseY) * mouseSpeed; > > > > > > > myEyes.yaw(mouseMovementX); > > > > > > > myEyes.pitch(mouseMovementY); > > > > > > > > > > > > > > lastMouseX = > > > > > > e.stageX; > > > > > > > > > > > > > > lastMouseY = > > > > > > e.stageY; > > > > > > > } > > > > > > > } > > > > > > > > this is the code i`ve done by myself and it works, but its not > > > > > > > perfect > > > > > > > because if i got to the edges of my scene thefreelook... or the > > > > > > > cube ... goes crazy for a second ... you know? i think it has > > > > > > > something to do with 360°. I f it comes to this point it starts > > > > > > > at 0 > > > > > > > or 1 and so the mathematics failed right? > > > > > > > but how to solve this problem :-/ > > > > > > > > greetz manu > > > > > > > > On 27 Mai, 12:15, Fabrice3D <[email protected]> wrote: > > > > > > > > > next to the examples, you might find some answers in there as > > > > > > > > well... > > > > > > > > >http://away3d.com/documentation > > > > > > > > > Fabrice > > > > > > > > > On May 27, 2010, at 12:00 PM, Michael Iv wrote: > > > > > > > > > > Anyways I suggest you strongly tolookinto Away3D example > > > > > > > > > applications > > > > > > with code source , This way you will learn a lot very quickly > > > > > > > > > Good Luck! > > > > > > > > > > On Thu, May 27, 2010 at 12:58 PM, le_unam <[email protected]> > > > > > > wrote: > > > > > > > > > aaaaah okay thanks a lot ... i tried it with ... view.z ++; > > > > > > > > > and > > > > > > > > > something like this. i didnt know that there is an extra > > > > > > > > > function for > > > > > > > > > moving ... thanks thanks i will try it = ) > > > > > > > > > > On 27 Mai, 11:55, Fabrice3D <[email protected]> wrote: > > > > > > > > > > camera3D --> moveForward, backward, left, right... > > > > > > > > > > if you have a camera defined as HoverCamera3d, its what it > > > > > > > > > > does, > > > > > > hovering around a given object in space. > > > > > > > > > > if you want keep this camera, just set/change/move the > > > > > > > > > > camera > > > > > > target. > > > > > > > > > > > to drive your camera3D, its like any other as3 project: > > > > > > > > > > keyboard > > > > > > event triggers an event. > > > > > > > > > > if arrowup is pressed, then camera.moveForward(myAmount); > > > > > > > > > > etc etc > > > > > > > > > > > no tricks > > > > > > > > > > > Fabrice > > > > > > > > > > > On May 27, 2010, at 11:39 AM, le_unam wrote: > > > > > > > > > > > > Thank you for this informationen, i didnt know this > > > > > > > > > > > example page. > > > > > > But > > > > > > > > > > > i think there is actually no example for my problem. > > > > > > > > > > > There is > > > > > > always > > > > > > > > > > > looking at objects ... i know how to do that, but thats > > > > > > > > > > > excactly > > > > > > my > > > > > > > > > > > problem ... mylookis in relation to an object every time > > > > > > > > > > > = ( > > > > > > > > > > > > On 27 Mai, 11:25, Michael Iv <[email protected]> > > > > > > > > > > > wrote: > > > > > > > > > > >> There is no trick ,lookinto Away examples in the trunk > > > > > > > > > > > >> On Thu, May 27, 2010 at 12:22 PM, le_unam > > > > > > > > > > >> <[email protected]> > > > > > > wrote: > > > > > > > > > > >>> Hey, i want to creat afree-look-mode. i have a big room > > > > > > > > > > >>> and in > > > > > > the > > > > > > > > > > >>> middle a cube and now i want to fly around this cube > > > > > > > > > > >>> ... when i > > > > > > press > > > > > > > > > > >>> up i want to fly forward and down backwards. when i > > > > > > > > > > >>> press left > > > > > > i want > > > > > > > > > > >>> to turn left on my own axis. i tried many manipulations > > > > > > > > > > >>> ... the > > > > > > > > > > >>> view ... the camera ... the cube ... nothing brings the > > > > > > > > > > >>> wished > > > > > > result. > > > > > > > > > > >>> is there a trick? where is the trick? how would you do > > > > > > > > > > >>> this? > > > > > > > > > > > >>> thanks for all answers = ) > > > > > > > > > > > >> -- > > > > > > > > > > >> Michael Ivanov ,Programmer > > > > > > > > > > >> Neurotech Solutions Ltd. > > > > > > > > > > >> Flex|Air > > > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > > > > > > > >> Tel:054-4962254 > > > > > > > > > > >> [email protected] > > > > > > > > > > >> [email protected] > > > > > > > > > > -- > > > > > > > > > Michael Ivanov ,Programmer > > > > > > > > > Neurotech Solutions Ltd. > > > > > > > > > Flex|Air |3D|Unity| > > > > > > > > >www.neurotechresearch.com > > > > > > > > >http://blog.alladvanced.net > > > > > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > > > > Tel:054-4962254 > > > > > > > > > [email protected] > > > > > > > > > [email protected] > > > > > > -- > > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM
