I'm getting an error if I try to use this material :
ArgumentError: Error #2004: One of the parameters is invalid.
at flash.display::ShaderJob/start()
at SinglePassShaderMaterial/updateRenderBitmap()[C:\Users\Michael
\Desktop\satellite\away3d\materials\SinglePassShaderMaterial.as:35]
at away3d.materials::TransformBitmapMaterial/updateMaterial()[C:\Users
\Michael\Desktop\satellite\away3d\materials\TransformBitmapMaterial.as:
32]
at PixelShaderMaterial/updateMaterial()[C:\Users\Michael\Desktop
\satellite\away3d\materials\PixelShaderMaterial.as:30]
at away3d.core.base::Mesh/updateMesh()[C:\Users\Michael\Desktop
\satellite\away3d\core\base\Mesh.as:532]
I've checked all my inputs and I've dug into the relevant classes,
tracing out whats going on in those areas... I just don't know enough
about this kind of issue to investigate further. Any help?
Note, I am applying this material to an UV-mapped and skinned AWD Mesh
that works fine in Prefab and I have both a directional and point 3d
light.
Any help appreciated