i created the obj file without mtl so that i can add the texture by
away3d.
What did u say? I export the obj file with mtl and with texture? and
then  i create a texture in away3d for example: var
tex:WhiteShadingBitmapMaterial = new
WhiteShadingBitmapMaterial(Cast.bitmap("nameoftextureinmtl"); right?
Is this the way you would do it?

On 16 Aug., 12:04, Michael Iv <[email protected]> wrote:
> you should target the material by its name a swas assigned in 3d package
>
>
>
> On Mon, Aug 16, 2010 at 1:03 PM, le_unam <[email protected]> wrote:
> > hmm thank you, but i tried it and it doesnt work ... i`ve loaded the
> > object and added the material but the object appears in random color
> > like away3d objects added  without texture.
>
> >                                        tresen = Obj.load("tresen.obj");
> >                                        tresen.material = mholz;
> >                                        myScene.addChild(tresen);
>
> > any idea?
>
> > On 16 Aug., 11:52, Michael Iv <[email protected]> wrote:
> > > You don't need to convert it. When you import it is already cast to
> > Object3d
> > > or ObjectContainer3D.
> > > Then you can apply to it any material you want from Away3D materials bank
> > > with your default texture as the source input or any other.
>
> > > On Mon, Aug 16, 2010 at 12:47 PM, le_unam <[email protected]> wrote:
> > > > so i can convert my loaded obj into object3d and add a material? i
> > > > dont know if i did understand it.
>
> > > > On 16 Aug., 11:17, Michael Iv <[email protected]> wrote:
> > > > > The materials you apply to your objects in 3d package have nothing to
> > do
> > > > > with Away3D .Away3D imports besides the mesh only UV mapping data and
> > > > > texture path as in case with .OBJ mtl file that holds those
> > references.
> > > > But
> > > > > the appropriate material you should create already inside away3d. If
> > you
> > > > > want the lights to affect your material you should use shaded
> > materials .
>
> > > > > On Mon, Aug 16, 2010 at 11:54 AM, le_unam <[email protected]>
> > wrote:
> > > > > > Or is it possible to create the materials for the obj file in away?
> > > > > > So that i create my models in c4d and load them into away. then i
> > give
> > > > > > them the materials?
>
> > > > > > On 13 Aug., 08:57, le_unam <[email protected]> wrote:
> > > > > > > hey i have loaded an obj file, created in cinema with texture,
> > and i
> > > > > > > added some lights, but the lights seem that they dont react to my
> > > > > > > textures. maybe the problem is that cinema just exports
> > > > bitmapmaterial
> > > > > > > and the bitmapmaterial dont react of lights right? Is there a
> > chance
> > > > > > > to convert the texture of the loaded object?
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air
> > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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