okay okay no problem ... thank you very much i will search
On 16 Aug., 12:14, Michael Iv <[email protected]> wrote: > I am really sorry , but I have no possibility to help you more right now ( > at work now) . But if you look through the trunk examples you will find > everything there .Also browse this group history.There are tons of threads > concerning your issue. > Cheers, > Michael > > > > On Mon, Aug 16, 2010 at 1:10 PM, le_unam <[email protected]> wrote: > > i created the obj file without mtl so that i can add the texture by > > away3d. > > What did u say? I export the obj file with mtl and with texture? and > > then i create a texture in away3d for example: var > > tex:WhiteShadingBitmapMaterial = new > > WhiteShadingBitmapMaterial(Cast.bitmap("nameoftextureinmtl"); right? > > Is this the way you would do it? > > > On 16 Aug., 12:04, Michael Iv <[email protected]> wrote: > > > you should target the material by its name a swas assigned in 3d package > > > > On Mon, Aug 16, 2010 at 1:03 PM, le_unam <[email protected]> wrote: > > > > hmm thank you, but i tried it and it doesnt work ... i`ve loaded the > > > > object and added the material but the object appears in random color > > > > like away3d objects added without texture. > > > > > tresen = Obj.load("tresen.obj"); > > > > tresen.material = mholz; > > > > myScene.addChild(tresen); > > > > > any idea? > > > > > On 16 Aug., 11:52, Michael Iv <[email protected]> wrote: > > > > > You don't need to convert it. When you import it is already cast to > > > > Object3d > > > > > or ObjectContainer3D. > > > > > Then you can apply to it any material you want from Away3D materials > > bank > > > > > with your default texture as the source input or any other. > > > > > > On Mon, Aug 16, 2010 at 12:47 PM, le_unam <[email protected]> > > wrote: > > > > > > so i can convert my loaded obj into object3d and add a material? i > > > > > > dont know if i did understand it. > > > > > > > On 16 Aug., 11:17, Michael Iv <[email protected]> wrote: > > > > > > > The materials you apply to your objects in 3d package have > > nothing to > > > > do > > > > > > > with Away3D .Away3D imports besides the mesh only UV mapping data > > and > > > > > > > texture path as in case with .OBJ mtl file that holds those > > > > references. > > > > > > But > > > > > > > the appropriate material you should create already inside away3d. > > If > > > > you > > > > > > > want the lights to affect your material you should use shaded > > > > materials . > > > > > > > > On Mon, Aug 16, 2010 at 11:54 AM, le_unam <[email protected]> > > > > wrote: > > > > > > > > Or is it possible to create the materials for the obj file in > > away? > > > > > > > > So that i create my models in c4d and load them into away. then > > i > > > > give > > > > > > > > them the materials? > > > > > > > > > On 13 Aug., 08:57, le_unam <[email protected]> wrote: > > > > > > > > > hey i have loaded an obj file, created in cinema with > > texture, > > > > and i > > > > > > > > > added some lights, but the lights seem that they dont react > > to my > > > > > > > > > textures. maybe the problem is that cinema just exports > > > > > > bitmapmaterial > > > > > > > > > and the bitmapmaterial dont react of lights right? Is there a > > > > chance > > > > > > > > > to convert the texture of the loaded object? > > > > > > > > -- > > > > > > > Michael Ivanov ,Programmer > > > > > > > Neurotech Solutions Ltd. > > > > > > > Flex|Air > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > > > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > > Tel:054-4962254 > > > > > > > [email protected] > > > > > > > [email protected] > > > > > > -- > > > > > Michael Ivanov ,Programmer > > > > > Neurotech Solutions Ltd. > > > > > Flex|Air > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > Tel:054-4962254 > > > > > [email protected] > > > > > [email protected] > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
