okay okay no problem ... thank you very much i will search

On 16 Aug., 12:14, Michael Iv <[email protected]> wrote:
> I am really sorry , but I have no possibility to help you more right now (
> at work now) . But if you look through the trunk examples you will find
> everything there .Also browse this group history.There are tons of threads
> concerning your issue.
> Cheers,
> Michael
>
>
>
> On Mon, Aug 16, 2010 at 1:10 PM, le_unam <[email protected]> wrote:
> > i created the obj file without mtl so that i can add the texture by
> > away3d.
> > What did u say? I export the obj file with mtl and with texture? and
> > then  i create a texture in away3d for example: var
> > tex:WhiteShadingBitmapMaterial = new
> > WhiteShadingBitmapMaterial(Cast.bitmap("nameoftextureinmtl"); right?
> > Is this the way you would do it?
>
> > On 16 Aug., 12:04, Michael Iv <[email protected]> wrote:
> > > you should target the material by its name a swas assigned in 3d package
>
> > > On Mon, Aug 16, 2010 at 1:03 PM, le_unam <[email protected]> wrote:
> > > > hmm thank you, but i tried it and it doesnt work ... i`ve loaded the
> > > > object and added the material but the object appears in random color
> > > > like away3d objects added  without texture.
>
> > > >                                        tresen = Obj.load("tresen.obj");
> > > >                                        tresen.material = mholz;
> > > >                                        myScene.addChild(tresen);
>
> > > > any idea?
>
> > > > On 16 Aug., 11:52, Michael Iv <[email protected]> wrote:
> > > > > You don't need to convert it. When you import it is already cast to
> > > > Object3d
> > > > > or ObjectContainer3D.
> > > > > Then you can apply to it any material you want from Away3D materials
> > bank
> > > > > with your default texture as the source input or any other.
>
> > > > > On Mon, Aug 16, 2010 at 12:47 PM, le_unam <[email protected]>
> > wrote:
> > > > > > so i can convert my loaded obj into object3d and add a material? i
> > > > > > dont know if i did understand it.
>
> > > > > > On 16 Aug., 11:17, Michael Iv <[email protected]> wrote:
> > > > > > > The materials you apply to your objects in 3d package have
> > nothing to
> > > > do
> > > > > > > with Away3D .Away3D imports besides the mesh only UV mapping data
> > and
> > > > > > > texture path as in case with .OBJ mtl file that holds those
> > > > references.
> > > > > > But
> > > > > > > the appropriate material you should create already inside away3d.
> > If
> > > > you
> > > > > > > want the lights to affect your material you should use shaded
> > > > materials .
>
> > > > > > > On Mon, Aug 16, 2010 at 11:54 AM, le_unam <[email protected]>
> > > > wrote:
> > > > > > > > Or is it possible to create the materials for the obj file in
> > away?
> > > > > > > > So that i create my models in c4d and load them into away. then
> > i
> > > > give
> > > > > > > > them the materials?
>
> > > > > > > > On 13 Aug., 08:57, le_unam <[email protected]> wrote:
> > > > > > > > > hey i have loaded an obj file, created in cinema with
> > texture,
> > > > and i
> > > > > > > > > added some lights, but the lights seem that they dont react
> > to my
> > > > > > > > > textures. maybe the problem is that cinema just exports
> > > > > > bitmapmaterial
> > > > > > > > > and the bitmapmaterial dont react of lights right? Is there a
> > > > chance
> > > > > > > > > to convert the texture of the loaded object?
>
> > > > > > > --
> > > > > > > Michael Ivanov ,Programmer
> > > > > > > Neurotech Solutions Ltd.
> > > > > > > Flex|Air
>
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > > > Tel:054-4962254
> > > > > > > [email protected]
> > > > > > > [email protected]
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air
> > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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