If you can afford to constrain to 2 axis use box2D -it is the fastest. WoW is not bad. JigLib eats memory badly,last time I used it(ask Katopz may be there are significant improvements in the latest releases) ,but if you have a small amount of transformations it still can be acceptable.
On Tue, Aug 17, 2010 at 1:17 PM, andreyMK <[email protected]> wrote: > Please give me advice about physics engins and Away3D > I need to take into account the rate of displacement, the force of > impact and angle of reflection > What advise to use? > I khow wow-engine & jiglib but never used them befor > What could be simpler? > Who has used , could you described in a few words about each? -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
