Take box2d . You ca cancel out y gravity and move you objects in x z . Go to pv3d.org there is a nice example there .
Sent from my iPhone On Aug 17, 2010, at 6:06 PM, andreyMK <[email protected]> wrote: > I would like to have the following: > There are about 10 parts of loaded 3ds objects > If one takes a power it start to move > I need something like a billiard ball and rebound from the side > Only my borts are not direct they rather semi-circular, it is > important > That's what I would like to implement with physical engine > Can you give me any > idea or examples ?
