Take box2d . You ca cancel out y gravity and move you objects in x z . Go to 
pv3d.org  there is a nice example there . 

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On Aug 17, 2010, at 6:06 PM, andreyMK <[email protected]> wrote:

> I would like to have the following:
> There are about 10 parts of loaded 3ds  objects
> If one takes a power it start to move
> I need something like a billiard ball and rebound from the side
> Only my borts are not direct they rather semi-circular, it is
> important
> That's what I would like to implement with physical engine
> Can you give me any
> idea or examples ?

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