Hi gurus, Thanks for helping me. I will tried the texture with power of two (128x128) but then it become very blurry.
@Micheal I tried tiling with away3dlite but it doesn't work I am unable to scale them down even if I make bmpMat.repeat=true; Please tell me if you know how to do that? or point me in right direction as you did before. Thanks for the help @Peter I don't know how to do interlacing in away3d or flash. @Ken I am using away3d because I want to change rotation,tile, scale and location of plane by using external parameter and it's easy with away3d. But with flash I don't know how to do in perspective. also I don't want to use Flash for this until flash release it's native 3D. Thanks all of great gurus. I will try all the solutions for that. I hope I can create something good. :~). On Aug 16, 11:45 pm, Ken Railey <[email protected]> wrote: > Just to expand on this point a bit, if the textures are a power of two then > the flash player can do a much better job of mipmapping. This may cure your > problems if the textures are currently an odd size. > > seehttp://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c3-576ba64d124... > andhttp://blog.nobien.net/2008/10/15/mipmapping-in-flash-player-unbeknow... > andhttp://www.kaourantin.net/2007/06/mip-map-what.html > > HTH, > -Ken > > > > On Mon, Aug 16, 2010 at 2:14 PM, Michael Iv <[email protected]> wrote: > > First ,I don't see any particular problem .Second in 3d graphics the > > textures for mapping are strongly recommended to be in "power of two" mode. > > That is 32x32 64x64 etc (not necessarily even at width and height ) .Also > > notice that your tectures have some very sophisticated details in terms of > > pixel data so it can stem also from slight perspective distortion. Try > > Away3D Lite as its mapping is much more precise due to FP10 3d API > > implementation . > > > On Mon, Aug 16, 2010 at 9:32 PM, Ali <[email protected]> wrote: > > >> Hi Gurus, > > >> I am having a serious problem here. I am trying to create interior app > >> but I am getting very strange result please click on the following > >> link. > > >>http://www.riyasatali.com/aw/inter/err/ > > >> The problem: > >> Please see the floor/carpet it doesn't look smooth as it should be. > >> When you click on the floor it will load other textures and they look > >> pretty ok but some of them have same problem. > > >> What I am doing: > >> I am using tiling on floor plane texture and it's scaleX/Y property is > >> 0.1. > >> actual size of texture is 375 x 375 > > >> I also did some experiments if I reduce the size of texture e.g. 96 x > >> 96 then it look pretty good but now it doesn't look sharp it looks > >> blurry. > > >>http://www.riyasatali.com/aw/inter/exp/ > > >> please help me how to correct this. Thanks > > >> Riy > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected]
