Hi gurus,

Thanks for helping me. I will tried the texture with power of two
(128x128) but then it become very blurry.

@Micheal I tried tiling with away3dlite but it doesn't work I am
unable to scale them down even if I make bmpMat.repeat=true; Please
tell me if you know how to do that? or point me in right direction as
you did before. Thanks for the help

@Peter I don't know how to do interlacing in away3d or flash.

@Ken I am using away3d because I want to change rotation,tile, scale
and location of plane by using external parameter and it's easy with
away3d. But with flash I don't know how to do in perspective. also I
don't want to use Flash for this until flash release it's native 3D.

Thanks all of great gurus. I will try all the solutions for that. I
hope I can create something good. :~).


On Aug 16, 11:45 pm, Ken Railey <[email protected]> wrote:
> Just to expand on this point a bit, if the textures are a power of two then
> the flash player can do a much better job of mipmapping.  This may cure your
> problems if the textures are currently an odd size.
>
> seehttp://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c3-576ba64d124...
> andhttp://blog.nobien.net/2008/10/15/mipmapping-in-flash-player-unbeknow...
> andhttp://www.kaourantin.net/2007/06/mip-map-what.html
>
> HTH,
> -Ken
>
>
>
> On Mon, Aug 16, 2010 at 2:14 PM, Michael Iv <[email protected]> wrote:
> > First ,I don't see any particular problem .Second in 3d graphics the
> > textures for mapping are strongly recommended to be in "power of two" mode.
> > That is 32x32 64x64 etc (not necessarily even at width and height ) .Also
> > notice that your tectures have some very sophisticated details in terms of
> > pixel data so it can stem also from slight perspective distortion. Try
> > Away3D Lite as its mapping is much more precise due to FP10 3d API
> > implementation .
>
> > On Mon, Aug 16, 2010 at 9:32 PM, Ali <[email protected]> wrote:
>
> >> Hi Gurus,
>
> >> I am having a serious problem here. I am trying to create interior app
> >> but I am getting very strange result please click on the following
> >> link.
>
> >>http://www.riyasatali.com/aw/inter/err/
>
> >> The problem:
> >> Please see the floor/carpet it doesn't look smooth as it should be.
> >> When you click on the floor it will load other textures and they look
> >> pretty ok but some of them have same problem.
>
> >> What I am doing:
> >> I am using tiling on floor plane texture and it's scaleX/Y property is
> >> 0.1.
> >> actual size of texture is 375 x 375
>
> >> I also did some experiments if I reduce the size of texture e.g. 96 x
> >> 96 then it look pretty good but now it doesn't look sharp it looks
> >> blurry.
>
> >>http://www.riyasatali.com/aw/inter/exp/
>
> >> please help me how to correct this. Thanks
>
> >> Riy
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]

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