Yes you can, just do
_tree.addChild(someDynamicMesh);

(so not _view.scene.addChild , as your tree is the "container" of the
objects )
You should be able to simply move the dynamic mesh.
Keep in mind that dynamics need to be cut up along the internal bsp planes,
which can get pretty expensive in some cases. For complicated meshes, a
trick we noticed works great is to render dynamics to a plane (with the same
transformation as the original mesh had), and add the plane to the tree :-)
The planes would always need to look at the camera, just like billboards.
In a long isle with "cube" doors, you'll probably be fine as is tho :-)

Cheers,
David

On Wed, Aug 18, 2010 at 1:42 PM, bebensiganteng <[email protected]>wrote:

> i wanted to have something animated within my BSP (pardon my newbie
> terminology), say a door constantly opening and closing where the user
> has to pass that.
>
> i've managed to successfully exported my BSP but currently my 3D
> environment just has a long empty aisle, i want to have several doors
> between the ends, how can i add the animated doors and still retain
> the collision calculation intact?




-- 
David Lenaerts
Flash platform developer
http://www.derschmale.com

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