Oh, forgot to mention, if you want to prevent the player from simply running
through the objects, set the "collider" property on the dynamic object to
true :-)

On Wed, Aug 18, 2010 at 1:46 PM, David Lenaerts <[email protected]>wrote:

> Yes you can, just do
> _tree.addChild(someDynamicMesh);
>
> (so not _view.scene.addChild , as your tree is the "container" of the
> objects )
> You should be able to simply move the dynamic mesh.
> Keep in mind that dynamics need to be cut up along the internal bsp planes,
> which can get pretty expensive in some cases. For complicated meshes, a
> trick we noticed works great is to render dynamics to a plane (with the same
> transformation as the original mesh had), and add the plane to the tree :-)
> The planes would always need to look at the camera, just like billboards.
> In a long isle with "cube" doors, you'll probably be fine as is tho :-)
>
> Cheers,
> David
>
> On Wed, Aug 18, 2010 at 1:42 PM, bebensiganteng 
> <[email protected]>wrote:
>
>> i wanted to have something animated within my BSP (pardon my newbie
>> terminology), say a door constantly opening and closing where the user
>> has to pass that.
>>
>> i've managed to successfully exported my BSP but currently my 3D
>> environment just has a long empty aisle, i want to have several doors
>> between the ends, how can i add the animated doors and still retain
>> the collision calculation intact?
>
>
>
>
> --
> David Lenaerts
> Flash platform developer
> http://www.derschmale.com
>



-- 
David Lenaerts
Flash platform developer
http://www.derschmale.com

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