thank you sir, will try and revert back :)
On Aug 18, 3:46 pm, David Lenaerts <[email protected]> wrote: > Yes you can, just do > _tree.addChild(someDynamicMesh); > > (so not _view.scene.addChild , as your tree is the "container" of the > objects ) > You should be able to simply move the dynamic mesh. > Keep in mind that dynamics need to be cut up along the internal bsp planes, > which can get pretty expensive in some cases. For complicated meshes, a > trick we noticed works great is to render dynamics to a plane (with the same > transformation as the original mesh had), and add the plane to the tree :-) > The planes would always need to look at the camera, just like billboards. > In a long isle with "cube" doors, you'll probably be fine as is tho :-) > > Cheers, > David > > On Wed, Aug 18, 2010 at 1:42 PM, bebensiganteng > <[email protected]>wrote: > > > i wanted to have something animated within my BSP (pardon my newbie > > terminology), say a door constantly opening and closing where the user > > has to pass that. > > > i've managed to successfully exported my BSP but currently my 3D > > environment just has a long empty aisle, i want to have several doors > > between the ends, how can i add the animated doors and still retain > > the collision calculation intact? > > -- > David Lenaerts > Flash platform developerhttp://www.derschmale.com
