The solidworks guy said they don't use textures.

To verify that,  I  unchecked textures in the 3ds converter, so no
textures would be included in the 3ds file if there were any.  But, I
still get the same error.

I see similar posts:
http://groups.google.com/group/away3d-dev/browse_thread/thread/9a4a0d25c96259d8/554564fcfa9076b5?lnk=gst&q=max3ds+buildmeshes+error++rob#554564fcfa9076b5
http://groups.google.com/group/away3d-dev/browse_thread/thread/fe00f19211c14aef/5c56d1950903af39?lnk=gst&q=max3ds+buildmeshes#5c56d1950903af39

Seems Rob Bateman pointed toward compatibility issue in the first one.

Don



On Aug 18, 9:45 am, joebass <[email protected]> wrote:
> Maybe a texture path error
>
> On Aug 18, 9:22 am, DON <[email protected]> wrote:
>
>
>
> > I have two 3DS files.  One loads fine.  The other throws an error like
> > this
>
> > + Build Mesh : Mesh 19
> >  + Build Mesh : Mesh 20
> > TypeError: Error #1009: Cannot access a property or method of a null
> > object reference.
> >         at 
> > away3dlite.loaders::Max3DS/buildMeshes()[/Applications/ColdFusion9/
> > wwwroot/FB4/Touch3D/src/away3dlite/loaders/Max3DS.as:474]
>
> > When Max3ds.as is running
> > for each (var _meshData:MeshData in meshDataList)
> >                         {
> >                                 //create Mesh object
> >                                 var mesh:Mesh = new Mesh();
> >                                 mesh.name = _meshData.name;
> >                                 _meshData.material.meshes.push(mesh);
> >                                 _geometryData = _meshData.geometry;
>
> > The 3ds that is erroring out is one that uses a solidWorks export to
> > 3ds add-onhttp://www.sycode.com/products/3ds_export_sw/
>
> > The model does load into Flash if I skip past this error.  When it
> > does load, it lacks all shading/colors.  It is just white.
>
> > My guess is that there is an incompatibility with this 3ds format at
> > what away3dlite expects??
>
> > I can't find anything on the away3d site that tells me there is a
> > specific version required for max3ds parser to work.
>
> > Can anyone help?
>
> > Thanks,
> > Don

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