The solidworks guy said they don't use textures. To verify that, I unchecked textures in the 3ds converter, so no textures would be included in the 3ds file if there were any. But, I still get the same error.
I see similar posts: http://groups.google.com/group/away3d-dev/browse_thread/thread/9a4a0d25c96259d8/554564fcfa9076b5?lnk=gst&q=max3ds+buildmeshes+error++rob#554564fcfa9076b5 http://groups.google.com/group/away3d-dev/browse_thread/thread/fe00f19211c14aef/5c56d1950903af39?lnk=gst&q=max3ds+buildmeshes#5c56d1950903af39 Seems Rob Bateman pointed toward compatibility issue in the first one. Don On Aug 18, 9:45 am, joebass <[email protected]> wrote: > Maybe a texture path error > > On Aug 18, 9:22 am, DON <[email protected]> wrote: > > > > > I have two 3DS files. One loads fine. The other throws an error like > > this > > > + Build Mesh : Mesh 19 > > + Build Mesh : Mesh 20 > > TypeError: Error #1009: Cannot access a property or method of a null > > object reference. > > at > > away3dlite.loaders::Max3DS/buildMeshes()[/Applications/ColdFusion9/ > > wwwroot/FB4/Touch3D/src/away3dlite/loaders/Max3DS.as:474] > > > When Max3ds.as is running > > for each (var _meshData:MeshData in meshDataList) > > { > > //create Mesh object > > var mesh:Mesh = new Mesh(); > > mesh.name = _meshData.name; > > _meshData.material.meshes.push(mesh); > > _geometryData = _meshData.geometry; > > > The 3ds that is erroring out is one that uses a solidWorks export to > > 3ds add-onhttp://www.sycode.com/products/3ds_export_sw/ > > > The model does load into Flash if I skip past this error. When it > > does load, it lacks all shading/colors. It is just white. > > > My guess is that there is an incompatibility with this 3ds format at > > what away3dlite expects?? > > > I can't find anything on the away3d site that tells me there is a > > specific version required for max3ds parser to work. > > > Can anyone help? > > > Thanks, > > Don
