Anyone from Away3D have a response to this max3ds.as issue?

On Aug 18, 11:02 am, dkerr <[email protected]> wrote:
> The solidworks guy said they don't use textures.
>
> To verify that,  I  unchecked textures in the 3ds converter, so no
> textures would be included in the 3ds file if there were any.  But, I
> still get the same error.
>
> I see similar 
> posts:http://groups.google.com/group/away3d-dev/browse_thread/thread/9a4a0d...http://groups.google.com/group/away3d-dev/browse_thread/thread/fe00f1...
>
> Seems Rob Bateman pointed toward compatibility issue in the first one.
>
> Don
>
> On Aug 18, 9:45 am, joebass <[email protected]> wrote:
>
>
>
> > Maybe a texture path error
>
> > On Aug 18, 9:22 am, DON <[email protected]> wrote:
>
> > > I have two 3DS files.  One loads fine.  The other throws an error like
> > > this
>
> > > + Build Mesh : Mesh 19
> > >  + Build Mesh : Mesh 20
> > > TypeError: Error #1009: Cannot access a property or method of a null
> > > object reference.
> > >         at 
> > > away3dlite.loaders::Max3DS/buildMeshes()[/Applications/ColdFusion9/
> > > wwwroot/FB4/Touch3D/src/away3dlite/loaders/Max3DS.as:474]
>
> > > When Max3ds.as is running
> > > for each (var _meshData:MeshData in meshDataList)
> > >                         {
> > >                                 //create Mesh object
> > >                                 var mesh:Mesh = new Mesh();
> > >                                 mesh.name = _meshData.name;
> > >                                 _meshData.material.meshes.push(mesh);
> > >                                 _geometryData = _meshData.geometry;
>
> > > The 3ds that is erroring out is one that uses a solidWorks export to
> > > 3ds add-onhttp://www.sycode.com/products/3ds_export_sw/
>
> > > The model does load into Flash if I skip past this error.  When it
> > > does load, it lacks all shading/colors.  It is just white.
>
> > > My guess is that there is an incompatibility with this 3ds format at
> > > what away3dlite expects??
>
> > > I can't find anything on the away3d site that tells me there is a
> > > specific version required for max3ds parser to work.
>
> > > Can anyone help?
>
> > > Thanks,
> > > Don

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