Do you use milkshape for md2 export?

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On Aug 21, 2010, at 8:22 PM, Swingpants <[email protected]> wrote:

> 
> Is it just me?
> 
> I'm testing out some MD2 model anims in Away3DLite - ones that I know
> loop well in Away3D - and the anims seem to be jumping at the loop
> point. It seems that the mesh positions are tweened between apart from
> on the loop point.
> 
> The first issue I noticed was that the anim names for referencing the
> anim frames seem to be slightly different, in that some characters are
> missing. "run" becomes "ru" or even "r" on some models. Is there a
> problem with the parser here?
> 
> I'm trying to get my walk/run sequences working smoothly and failing
> horribly. Rather than reference the anim name I've tried looping
> (_mesh.loop(40,45)) - but I get the same results. Anyone got any idea
> what is happening? Is this a known problem that has a solution in a
> branch?
> 
> Thanks in advance.

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