Do you use milkshape for md2 export? Sent from my iPhone
On Aug 21, 2010, at 8:22 PM, Swingpants <[email protected]> wrote: > > Is it just me? > > I'm testing out some MD2 model anims in Away3DLite - ones that I know > loop well in Away3D - and the anims seem to be jumping at the loop > point. It seems that the mesh positions are tweened between apart from > on the loop point. > > The first issue I noticed was that the anim names for referencing the > anim frames seem to be slightly different, in that some characters are > missing. "run" becomes "ru" or even "r" on some models. Is there a > problem with the parser here? > > I'm trying to get my walk/run sequences working smoothly and failing > horribly. Rather than reference the anim name I've tried looping > (_mesh.loop(40,45)) - but I get the same results. Anyone got any idea > what is happening? Is this a known problem that has a solution in a > branch? > > Thanks in advance.
