I know there is a problem with md2 export from milkshape that in the parsed name some invalid characters are inserted. I hacked the parser to clean that mess which seems comes from the md2 itself. The rest of stuff , like anim sequences switching works all right .
Sent from my iPhone On Aug 21, 2010, at 8:46 PM, katopz <[email protected]> wrote: > my last test (a sec ago) via branches is working fine with md2 from quake, so > it's may be exporter problem? > what's your exporter btw? you can send md2 off list to me, i'll see what i > can do > > On 22 August 2010 00:22, Swingpants <[email protected]> wrote: > > Is it just me? > > I'm testing out some MD2 model anims in Away3DLite - ones that I know > loop well in Away3D - and the anims seem to be jumping at the loop > point. It seems that the mesh positions are tweened between apart from > on the loop point. > > The first issue I noticed was that the anim names for referencing the > anim frames seem to be slightly different, in that some characters are > missing. "run" becomes "ru" or even "r" on some models. Is there a > problem with the parser here? > > I'm trying to get my walk/run sequences working smoothly and failing > horribly. Rather than reference the anim name I've tried looping > (_mesh.loop(40,45)) - but I get the same results. Anyone got any idea > what is happening? Is this a known problem that has a solution in a > branch? > > Thanks in advance. > > > > -- > Regards > ----------------------------------------------------------- > Todsaporn Banjerdkit, katopz, http://sleepydesign.com > Away3DLite and JigLibFlash Developer Team
