no. you will just do: myduplicated = new myClass(); or if you use native AS3's/Prefab you also can access either meshes or containers arrays automatically generated in these classes. myholder = new myClass(); myduplicated = myholder.meshes[index];
note that if you need copies of the same mesh, you also can use cloneAll(); Fabrice On Aug 24, 2010, at 3:27 AM, edwinlimlx wrote: > What do you meant by using AS class? does that mean that I'll have to > load the model each time i needed a clone of an object? > > On Aug 23, 6:31 pm, John Brookes <[email protected]> wrote: >> Yeah, dont think its possible (don't take that as fact). >> You can change all the clones but not just one. Wouldn't be clones >> otherwise. >> A copy function for dae, awd would be handy, if there is'nt one. >> Anyhoo >> Used an AS class instead, then can make lots of copies and replace the >> material easy enough.
