no. you will just do: 
myduplicated = new myClass();

or if you use native AS3's/Prefab
you also can access either meshes or containers arrays automatically generated 
in these classes.
myholder = new myClass();
myduplicated = myholder.meshes[index];

note that if you need copies of the same mesh, you also can use cloneAll();

Fabrice


On Aug 24, 2010, at 3:27 AM, edwinlimlx wrote:

> What do you meant by using AS class? does that mean that I'll have to
> load the model each time i needed a clone of an object?
> 
> On Aug 23, 6:31 pm, John Brookes <[email protected]> wrote:
>> Yeah, dont think its possible (don't take that as fact).
>> You can change all the clones but not just one. Wouldn't be clones
>> otherwise.
>> A copy function for dae, awd would be handy, if there is'nt one.
>> Anyhoo
>> Used an AS class instead, then can make lots of copies and replace the
>> material easy enough.

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