question is how the material is applied.
if its at face level, you need parse the faces and apply or nullify before be 
able to say m.material =;

Fabrice

On Aug 24, 2010, at 11:23 AM, John Brookes wrote:

> Tried cloneAll but still couldn't change the material of a single cloned mesh.
> If theres a way, would love to know.

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