i think i see what u mean, but on the hacienda sample, the chair had a perfect collision detection how did they do that?
On Aug 26, 10:54 am, le_unam <[email protected]> wrote: > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ... > only the inner ones, so that we have to build our terrain in many > cubes where we walk in ... you know what i mean? maybe it is wrong but > its a guess ^^ > > On 26 Aug., 07:56, bebensiganteng <[email protected]> wrote: > > > i have the same problem > > >http://labs.bebensiganteng.com/flash/prefab/ > > > if you see the environment i can walk through the buildings, anybody > > knows why? > > > On Aug 25, 6:40 pm, le_unam <[email protected]> wrote: > > > > When trying to create my building for Prefab BSP/VPS something goes > > > wrong everytime. An easy room existing from only one cube with > > > invertedfaces is no problem. Problems come when i try to add walls > > > into this room. Fabrice showed me a link from derschmale with the > > > "rules" and its okay i think i understand them, but problems are > > > coming although i was following these rules. Shell i create the walls > > > inside with cubes or with planes? I tried both and nothing works with > > > collision detection. They are shown but i can walk trhough. Hmm maybe > > > someone can give me some more guidelines. > > > > Thank you!
