awesome!! really appreciate it :D

On Aug 26, 12:59 pm, Fabrice3D <[email protected]> wrote:
> > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ...
>
> Would be lots of work just to support Cube collision don't you think???  :))
>
> Of course it does. All outputs straight from Prefab are with active collision 
> detection.
> If you have played with tree booleans values, its indeed possible you have 
> set it off.
> but seeing the examples and reading the messages I think its simply because 
> you do not set the collision on.
>
> > Problems come when i try to add walls into this room.
>
> K, lets let first start by the beginning.
>
> You need to have a model perfectly enclosed, the cube is an example I gave 
> you to make you understand you need a perfectly enclosed "solid" model.
> You indeed can build a room by making a simple cube and add elements to it... 
> that was an example to help you understand.
>
> if you want to set collision detection per added elements, do like this:
>
> myMesh.collider = true;
> tree.addChild(myMesh);
>
> To build a series of rooms, you need proceed otherway... Just made this 
> little image to clarify a bit 
> more.http://www.closier.nl/playground/bsproom.jpg
> What you are doing is the A case, while you should build as the B case.
>
> The art is to keep the tree as simple as possible, so you add elements such 
> as tables, chairs etc later on as dynamic objects.
> Sometimes it can be wize to merge some element into the main tree.
>
> Hope it helps a bit.
>
> Fabrice
>
> On Aug 26, 2010, at 8:54 AM, le_unam wrote:
>
> > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ...
> > only the inner ones, so that we have to build our terrain in many
> > cubes where we walk in ... you know what i mean? maybe it is wrong but
> > its a guess ^^
>
> > On 26 Aug., 07:56, bebensiganteng <[email protected]> wrote:
> >> i have the same problem
>
> >>http://labs.bebensiganteng.com/flash/prefab/
>
> >> if you see the environment i can walk through the buildings, anybody
> >> knows why?
>
> >> On Aug 25, 6:40 pm, le_unam <[email protected]> wrote:
>
> >>> When trying to create my building for Prefab BSP/VPS something goes
> >>> wrong everytime. An easy room existing from only one cube with
> >>> invertedfaces is no problem. Problems come when i try to add walls
> >>> into this room. Fabrice showed me a link from derschmale with the
> >>> "rules" and its okay i think i understand them, but problems are
> >>> coming although i was following these rules. Shell i create the walls
> >>> inside with cubes or with planes? I tried both and nothing works with
> >>> collision detection. They are shown but i can walk trhough. Hmm maybe
> >>> someone can give me some more guidelines.
>
> >>> Thank you!

Reply via email to