> Also, what Fabrice hasn't mentioned (I think), Intersecting cubes are evil. lol :))
Fabrice On Aug 26, 2010, at 12:40 PM, David Lenaerts wrote: > Also, what Fabrice hasn't mentioned (I think), is that you can't just add a > bunch of cubes together and hand it over to the BSP generator. "Solid" > regions (the inside of walls, the outside of the world, etc) can't contain > anything, so you can't stack intersecting cubes as walls: For example: > http://derschmale.com/bspInters.jpg > > Then one more thing, imagine being "outside the world". So if you have a > house, and that's your only region. Now imagine being outside the house. You > can't have any outside walls there. Walls basically give the bsp system the > signal that "hey, where I'm pointing, the player can go" (so only the region > between the outer and inner wall would be considered "solid"). In other > words, since that creates a link between solid space and (albeit unintended) > non-solid space: that's a leak and will cause errors. > > Hope that helps, > David > > On Thu, Aug 26, 2010 at 11:51 AM, le_unam <[email protected]> wrote: > oh yes fabrice thats it ... the picture explains excatly what i did > wrong ... thank you! > > On 26 Aug., 10:59, Fabrice3D <[email protected]> wrote: > > > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ... > > > > Would be lots of work just to support Cube collision don't you think??? :)) > > > > Of course it does. All outputs straight from Prefab are with active > > collision detection. > > If you have played with tree booleans values, its indeed possible you have > > set it off. > > but seeing the examples and reading the messages I think its simply because > > you do not set the collision on. > > > > > Problems come when i try to add walls into this room. > > > > K, lets let first start by the beginning. > > > > You need to have a model perfectly enclosed, the cube is an example I gave > > you to make you understand you need a perfectly enclosed "solid" model. > > You indeed can build a room by making a simple cube and add elements to > > it... that was an example to help you understand. > > > > if you want to set collision detection per added elements, do like this: > > > > myMesh.collider = true; > > tree.addChild(myMesh); > > > > To build a series of rooms, you need proceed otherway... Just made this > > little image to clarify a bit > > more.http://www.closier.nl/playground/bsproom.jpg > > What you are doing is the A case, while you should build as the B case. > > > > The art is to keep the tree as simple as possible, so you add elements such > > as tables, chairs etc later on as dynamic objects. > > Sometimes it can be wize to merge some element into the main tree. > > > > Hope it helps a bit. > > > > Fabrice > > > > On Aug 26, 2010, at 8:54 AM, le_unam wrote: > > > > > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ... > > > only the inner ones, so that we have to build our terrain in many > > > cubes where we walk in ... you know what i mean? maybe it is wrong but > > > its a guess ^^ > > > > > On 26 Aug., 07:56, bebensiganteng <[email protected]> wrote: > > >> i have the same problem > > > > >>http://labs.bebensiganteng.com/flash/prefab/ > > > > >> if you see the environment i can walk through the buildings, anybody > > >> knows why? > > > > >> On Aug 25, 6:40 pm, le_unam <[email protected]> wrote: > > > > >>> When trying to create my building for Prefab BSP/VPS something goes > > >>> wrong everytime. An easy room existing from only one cube with > > >>> invertedfaces is no problem. Problems come when i try to add walls > > >>> into this room. Fabrice showed me a link from derschmale with the > > >>> "rules" and its okay i think i understand them, but problems are > > >>> coming although i was following these rules. Shell i create the walls > > >>> inside with cubes or with planes? I tried both and nothing works with > > >>> collision detection. They are shown but i can walk trhough. Hmm maybe > > >>> someone can give me some more guidelines. > > > > >>> Thank you! > > > > -- > David Lenaerts > Flash platform developer > http://www.derschmale.com
