Whelp, I thought I was stuck, but then I realized I have enough framework
around Away3D that I was able to update the attached object myself, so it
all sticks together.
It would still be nice to know, though, for the future, if there's a way
to have child ObjectContainer3D objects move with their parent, like
Sprites do. I'm guessing this is probably a performance thing, though?
On Fri, 27 Aug 2010 01:35:51 -0700, Joshua Granick
<[email protected]> wrote:
Hey guys,
Here's the scenario:
A) I have an ObjectContainer3D, which holds a mesh or primitive inside
B) I have another ObjectContainer3D, which also holds a mesh or
primitive
C) I drag the second mesh to the first one, and I want to add the
second ObjectContainer3D as a child of the first
In the last major release, I was able to do this fine. The second would
attach itself to the first. If you clicked to drag the first object,
both would move together. If you clicked the second one to drag, I could
detach it again and let you move it elsewhere.
With Away3D 3.5, this is no longer possible. If I add the second as a
child of the first, it doesn't act like its a child. It doesn't move
when the first is moved. This is critically vital for my whole project
that I'm upgrading.
Thank you for your help!!
--
Joshua Granick
Owner / Lead Developer
[ eclecticdesignstudio ]
P: (916) 889-7306