Hm you sure that object3d's don't move with the container? I remember
testing the container with a offset cube and rotating the the
container rotated the cube about the container's origin. I didn't try
moving the container though.

On Aug 27, 2:38 am, "Joshua Granick" <[email protected]>
wrote:
> Whelp, I thought I was stuck, but then I realized I have enough framework  
> around Away3D that I was able to update the attached object myself, so it  
> all sticks together.
>
> It would still be nice to know, though, for the future, if there's a way  
> to have child ObjectContainer3D objects move with their parent, like  
> Sprites do. I'm guessing this is probably a performance thing, though?
>
> On Fri, 27 Aug 2010 01:35:51 -0700, Joshua Granick  
>
>
>
>
>
> <[email protected]> wrote:
>
> > Hey guys,
>
> > Here's the scenario:
>
> >   A) I have an ObjectContainer3D, which holds a mesh or primitive inside
>
> >   B) I have another ObjectContainer3D, which also holds a mesh or  
> > primitive
>
> >   C) I drag the second mesh to the first one, and I want to add the  
> > second ObjectContainer3D as a child of the first
>
> > In the last major release, I was able to do this fine. The second would  
> > attach itself to the first. If you clicked to drag the first object,  
> > both would move together. If you clicked the second one to drag, I could  
> > detach it again and let you move it elsewhere.
>
> > With Away3D 3.5, this is no longer possible. If I add the second as a  
> > child of the first, it doesn't act like its a child. It doesn't move  
> > when the first is moved. This is critically vital for my whole project  
> > that I'm upgrading.
>
> > Thank you for your help!!
>
> --
> Joshua Granick
> Owner / Lead Developer
> [ eclecticdesignstudio ]
> P: (916) 889-7306

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