Hm you sure that object3d's don't move with the container? I remember testing the container with a offset cube and rotating the the container rotated the cube about the container's origin. I didn't try moving the container though.
On Aug 27, 2:38 am, "Joshua Granick" <[email protected]> wrote: > Whelp, I thought I was stuck, but then I realized I have enough framework > around Away3D that I was able to update the attached object myself, so it > all sticks together. > > It would still be nice to know, though, for the future, if there's a way > to have child ObjectContainer3D objects move with their parent, like > Sprites do. I'm guessing this is probably a performance thing, though? > > On Fri, 27 Aug 2010 01:35:51 -0700, Joshua Granick > > > > > > <[email protected]> wrote: > > > Hey guys, > > > Here's the scenario: > > > A) I have an ObjectContainer3D, which holds a mesh or primitive inside > > > B) I have another ObjectContainer3D, which also holds a mesh or > > primitive > > > C) I drag the second mesh to the first one, and I want to add the > > second ObjectContainer3D as a child of the first > > > In the last major release, I was able to do this fine. The second would > > attach itself to the first. If you clicked to drag the first object, > > both would move together. If you clicked the second one to drag, I could > > detach it again and let you move it elsewhere. > > > With Away3D 3.5, this is no longer possible. If I add the second as a > > child of the first, it doesn't act like its a child. It doesn't move > > when the first is moved. This is critically vital for my whole project > > that I'm upgrading. > > > Thank you for your help!! > > -- > Joshua Granick > Owner / Lead Developer > [ eclecticdesignstudio ] > P: (916) 889-7306
