Hi all,

i have a problem with backface culling not working as expected.

I ran into this problem because i needed to load an obj file. After
the loading the object is perfectly rendered but the model is mirrored
on the zy-plane. In order to fix this i tried mesh.scaleX = -1. Now
the rendered model shows only backfaces. Setting bothsides to true
does not work well for performance and other reasons.  So i think i
would need to find out a way to mirror an object along the zy-plane
without using scaleX = -1. I do not know very much of the internals of
away3d. In opengl i would think that backface culling uses normals.
Flipping those would work in theory but i have not found a way to do
this in away3d. Does someone have a solution to this?

I also created an issue on google code for this since it does occur
also on actionscript created objects:
http://code.google.com/p/away3d/issues/detail?id=129

cheers,
Michael

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