Hi all, i have a problem with backface culling not working as expected.
I ran into this problem because i needed to load an obj file. After the loading the object is perfectly rendered but the model is mirrored on the zy-plane. In order to fix this i tried mesh.scaleX = -1. Now the rendered model shows only backfaces. Setting bothsides to true does not work well for performance and other reasons. So i think i would need to find out a way to mirror an object along the zy-plane without using scaleX = -1. I do not know very much of the internals of away3d. In opengl i would think that backface culling uses normals. Flipping those would work in theory but i have not found a way to do this in away3d. Does someone have a solution to this? I also created an issue on google code for this since it does occur also on actionscript created objects: http://code.google.com/p/away3d/issues/detail?id=129 cheers, Michael
