Thanks for the quick reply.

I need an actionscript solution to this. I am using the latest svn
trunk source code r2757 and i cannot find a method Mesh.revertFaces

On Aug 28, 8:14 pm, Fabrice3D <[email protected]> wrote:
> You could load your obj in Prefab, scale it -1, and use the revertFaces 
> fonction from menu, and export as as3 or awd.
> You then import the awd exact same way as you do for your obj file, except 
> you use the AWData instead of Obj.
> Using the AS3 export, just import this class and scene.addChild(new 
> myClass());
>
> In Away via code, if you do not want to use Prefab, you can after your scale 
> -1, use Mesh.revertFaces();
>
> Fabrice
>
> On Aug 28, 2010, at 5:22 PM, Michael Klostermann wrote:
>
> > Hi all,
>
> > i have a problem with backface culling not working as expected.
>
> > I ran into this problem because i needed to load an obj file. After
> > the loading the object is perfectly rendered but the model is mirrored
> > on the zy-plane. In order to fix this i tried mesh.scaleX = -1. Now
> > the rendered model shows only backfaces. Setting bothsides to true
> > does not work well for performance and other reasons.  So i think i
> > would need to find out a way to mirror an object along the zy-plane
> > without using scaleX = -1. I do not know very much of the internals of
> > away3d. In opengl i would think that backface culling uses normals.
> > Flipping those would work in theory but i have not found a way to do
> > this in away3d. Does someone have a solution to this?
>
> > I also created an issue on google code for this since it does occur
> > also on actionscript created objects:
> >http://code.google.com/p/away3d/issues/detail?id=129
>
> > cheers,
> > Michael
>
>

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