Thanks for the quick reply. I cannot use Prefab for this. It has to be an actionscript solution.
I use the latest svn trunk and i cannot find a Mesh.revertFaces function there. On Aug 28, 8:14 pm, Fabrice3D <[email protected]> wrote: > You could load your obj in Prefab, scale it -1, and use the revertFaces > fonction from menu, and export as as3 or awd. > You then import the awd exact same way as you do for your obj file, except > you use the AWData instead of Obj. > Using the AS3 export, just import this class and scene.addChild(new > myClass()); > > In Away via code, if you do not want to use Prefab, you can after your scale > -1, use Mesh.revertFaces(); > > Fabrice > > On Aug 28, 2010, at 5:22 PM, Michael Klostermann wrote: > > > Hi all, > > > i have a problem with backface culling not working as expected. > > > I ran into this problem because i needed to load an obj file. After > > the loading the object is perfectly rendered but the model is mirrored > > on the zy-plane. In order to fix this i tried mesh.scaleX = -1. Now > > the rendered model shows only backfaces. Setting bothsides to true > > does not work well for performance and other reasons. So i think i > > would need to find out a way to mirror an object along the zy-plane > > without using scaleX = -1. I do not know very much of the internals of > > away3d. In opengl i would think that backface culling uses normals. > > Flipping those would work in theory but i have not found a way to do > > this in away3d. Does someone have a solution to this? > > > I also created an issue on google code for this since it does occur > > also on actionscript created objects: > >http://code.google.com/p/away3d/issues/detail?id=129 > > > cheers, > > Michael > >
