hey, ehm now i created my building with all the rules for bsp generator and when i import my modell and create the bsp no warnings or error messages appear, but now it just creates the awd file ... without the images folder and as file, but i have activated export project files ... and until the last tests it worked ... does anybody know something about this?
On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote: > that you use tiling or not, you'll have to anyway. > If you want reuse same texture and tile it, you simply have to edit the awd > file where each "unique" texture path would be replaced by your single map. > then, as said in previous message, access the CentralLbrary to set the tiling > per material. > > This is probably a tedious task. If theBSPfeature becomes more popular (as it > seams) then it will be worth the work to add more features to ease/automate > the processes. > For now, I'm sorry but thats all we have in the shop :) > > Fabrice > > On Aug 30, 2010, at 10:16 AM, le_unam wrote: > > > thanks fabrice ... ehm so you think i should create one texture for > > each wall of my building? with adjusted pixel-sizes? > > > On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote: > >> not yet right out of the box, but indeed that could be a nice addon. > > >> Fabrice > > >> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote: > > >>> Hi, > > >>> that's great! thanks for that. i wonder whether if its possible to > >>> detect the texture's load progress > > >>> On Aug 26, 4:58 pm, John Wilson <[email protected]> > >>> wrote: > >>>> Hi, > > >>>> I have posted some hints and tips for creating aBSPTree that may > >>>> help people with some of the issues that confused me. > > >>>> To access the material, go to: > > >>>>http://john-wilson.110mb.com/index.html > > >>>> Select the "In the City" demo at the top left. Hope it helps. > > >>>> John Wilson
