hey, ehm now i created my building with all the rules for bsp
generator and when i import my modell and create the bsp no warnings
or error messages appear, but now it just creates the awd file ...
without the images folder and as file, but i have activated export
project files ... and until the last tests it worked ... does anybody
know something about this?

On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote:
> that you use tiling or not, you'll have to anyway.
> If you want reuse same texture and tile it, you simply have to edit the awd 
> file where each "unique" texture path would be replaced by your single map.
> then, as said in previous message, access the CentralLbrary to set the tiling 
> per material.
>
> This is probably a tedious task. If theBSPfeature becomes more popular (as it 
> seams) then it will be worth the work to add more features to ease/automate 
> the processes.
> For now, I'm sorry but thats all we have in the shop :)
>
> Fabrice
>
> On Aug 30, 2010, at 10:16 AM, le_unam wrote:
>
> > thanks fabrice ... ehm so you think i should create one texture for
> > each wall of my building? with adjusted pixel-sizes?
>
> > On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote:
> >> not yet right out of the box, but indeed that could be a nice addon.
>
> >> Fabrice
>
> >> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote:
>
> >>> Hi,
>
> >>> that's great! thanks for that. i wonder whether if its possible to
> >>> detect the texture's load progress
>
> >>> On Aug 26, 4:58 pm, John Wilson <[email protected]>
> >>> wrote:
> >>>> Hi,
>
> >>>> I have posted some hints and tips for creating aBSPTree that may
> >>>> help people with some of the issues that confused me.
>
> >>>> To access the material, go to:
>
> >>>>http://john-wilson.110mb.com/index.html
>
> >>>> Select the "In the City" demo at the top left.  Hope it helps.
>
> >>>> John Wilson

Reply via email to