hey thank you for testing ... hmm okay i will try to reduce the size
of my textures, maybe it will work.

On 6 Sep., 11:11, Fabrice3D <[email protected]> wrote:
> Hey le_unam,
> Works on my machine
> but it takes time during to export, I've noticed that for some strange reason 
> the pngs
> generated are 8.2 MB's on my machine.
>
> Hope its not some new issue with the latest 2.03 runtime and the png class...
>
> Fabrice
>
> On Sep 6, 2010, at 9:46 AM, le_unam wrote:
>
> > hey maybe you can try it with my obj ... i zipped it for you ...
> >http://eyearmedia.de/fliesen_tapete_treppenhaus.zip
>
> > would be nice thanks ;-)
>
> > On 6 Sep., 09:34, Fabrice3D <[email protected]> wrote:
> >> just made some tests bsp exports from simple cube, with as3 or without, 
> >> all seems ok to me.
>
> >> Fabrice
>
> >> On Sep 6, 2010, at 8:16 AM, le_unam wrote:
>
> >>> hmmm?
>
> >>> On 3 Sep., 15:21, le_unam <[email protected]> wrote:
> >>>> hey, ehm now i created my building with all the rules for bsp
> >>>> generator and when i import my modell and create the bsp no warnings
> >>>> or error messages appear, but now it just creates the awd file ...
> >>>> without the images folder and as file, but i have activated export
> >>>> project files ... and until the last tests it worked ... does anybody
> >>>> know something about this?
>
> >>>> On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote:
>
> >>>>> that you use tiling or not, you'll have to anyway.
> >>>>> If you want reuse same texture and tile it, you simply have to edit the 
> >>>>> awd file where each "unique" texture path would be replaced by your 
> >>>>> single map.
> >>>>> then, as said in previous message, access the CentralLbrary to set the 
> >>>>> tiling per material.
>
> >>>>> This is probably a tedious task. If theBSPfeature becomes more popular 
> >>>>> (as it seams) then it will be worth the work to add more features to 
> >>>>> ease/automate the processes.
> >>>>> For now, I'm sorry but thats all we have in the shop :)
>
> >>>>> Fabrice
>
> >>>>> On Aug 30, 2010, at 10:16 AM,le_unamwrote:
>
> >>>>>> thanks fabrice ... ehm so you think i should create one texture for
> >>>>>> each wall of my building? with adjusted pixel-sizes?
>
> >>>>>> On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote:
> >>>>>>> not yet right out of the box, but indeed that could be a nice addon.
>
> >>>>>>> Fabrice
>
> >>>>>>> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote:
>
> >>>>>>>> Hi,
>
> >>>>>>>> that's great! thanks for that. i wonder whether if its possible to
> >>>>>>>> detect the texture's load progress
>
> >>>>>>>> On Aug 26, 4:58 pm, John Wilson <[email protected]>
> >>>>>>>> wrote:
> >>>>>>>>> Hi,
>
> >>>>>>>>> I have posted some hints and tips for creating aBSPTree that may
> >>>>>>>>> help people with some of the issues that confused me.
>
> >>>>>>>>> To access the material, go to:
>
> >>>>>>>>>http://john-wilson.110mb.com/index.html
>
> >>>>>>>>> Select the "In the City" demo at the top left.  Hope it helps.
>
> >>>>>>>>> John Wilson

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