What do you mean with there is no need to do reusing this huge map
over and over? would create a seperate texture for every wall?

On 7 Sep., 15:13, Fabrice3D <[email protected]> wrote:

> but the main problem is not that its doing this way, as you easly can swap 
> them afterwards. you model is reusing this huge maps over and over
> there is no need to do so.

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