What do you mean with there is no need to do reusing this huge map over and over? would create a seperate texture for every wall?
On 7 Sep., 15:13, Fabrice3D <[email protected]> wrote: > but the main problem is not that its doing this way, as you easly can swap > them afterwards. you model is reusing this huge maps over and over > there is no need to do so.
