Here is Li's demo of its usage:

Article:
http://www.lidev.com.ar/?p=161

Demo
http://www.lidev.com.ar/demos/reflective_plane_a/

But the init problem may not have existed back in the version of away3D he
was using in 2009.

D




On 3 September 2010 17:27, Darcey Lloyd <[email protected]> wrote:

> Hi,
>
> I have no idea as to why it is intermittent on instantiation, but I didn't
> really test it much as it was a bit of a rush while in work to create the
> usage example.
>
> I will have a tinker to see if it's something I've missed or the setup of
> away3D. Maybe a little delay on adding it may solve the problem.
>
> D
>
>
>
>
>
> On 3 September 2010 15:00, savagelook <[email protected]>wrote:
>
>> Hey Darcey, I noticed in your demo that you mentioned how it can be
>> "dodgy" about whether or not anything loads.  I've found the same
>> thing to be true with working with it.  Do you have any idea why?
>>
>> On Sep 3, 9:25 am, Darcey Lloyd <[email protected]> wrote:
>> > Example with source...
>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.ph...
>> >
>> > Can be a CPU killer though.
>> >
>> > <
>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.ph...>
>> >
>> > On 3 September 2010 08:53, Fabrice3D <[email protected]> wrote:
>> >
>> >
>> >
>> > > saw your tweet and wanted point you out to this magic plane... but
>> guess
>> > > you know now :)
>> >
>> > > Fabrice
>> >
>> > > On Sep 3, 2010, at 3:49 AM, savagelook wrote:
>> >
>> > > > Holy crap... how did I miss ReflectivePlane in away3d.primitives
>> when
>> > > > I was planning on making a reflective plane?!  And here I though I
>> was
>> > > > being clever.  I guess I'll chalk the demo in this thread up to
>> > > > experience and move on.  Doh!
>> >
>> > > > On Sep 2, 9:27 pm, savagelook <[email protected]> wrote:
>> > > >>http://savagelook.com/demos/reflect_camera2/reflect_camera.html
>> >
>> > > >> Here's a sneak peak at a way better version of reflection in away3d
>> > > >> than the last thing I posted.  Its far from perfect and still has
>> some
>> > > >> shortcomings I'm working past, but I think at least a few people
>> will
>> > > >> like it.  The code isn't ready for prime time yet and there's a lot
>> I
>> > > >> still need to do, but I thought I would get some early feedback
>> from
>> > > >> the community.  Please take a gander and let me know what you
>> think.
>>
>
>

Reply via email to