Here is Li's demo of its usage: Article: http://www.lidev.com.ar/?p=161
Demo http://www.lidev.com.ar/demos/reflective_plane_a/ But the init problem may not have existed back in the version of away3D he was using in 2009. D On 3 September 2010 17:27, Darcey Lloyd <[email protected]> wrote: > Hi, > > I have no idea as to why it is intermittent on instantiation, but I didn't > really test it much as it was a bit of a rush while in work to create the > usage example. > > I will have a tinker to see if it's something I've missed or the setup of > away3D. Maybe a little delay on adding it may solve the problem. > > D > > > > > > On 3 September 2010 15:00, savagelook <[email protected]>wrote: > >> Hey Darcey, I noticed in your demo that you mentioned how it can be >> "dodgy" about whether or not anything loads. I've found the same >> thing to be true with working with it. Do you have any idea why? >> >> On Sep 3, 9:25 am, Darcey Lloyd <[email protected]> wrote: >> > Example with source... >> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.ph... >> > >> > Can be a CPU killer though. >> > >> > < >> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.ph...> >> > >> > On 3 September 2010 08:53, Fabrice3D <[email protected]> wrote: >> > >> > >> > >> > > saw your tweet and wanted point you out to this magic plane... but >> guess >> > > you know now :) >> > >> > > Fabrice >> > >> > > On Sep 3, 2010, at 3:49 AM, savagelook wrote: >> > >> > > > Holy crap... how did I miss ReflectivePlane in away3d.primitives >> when >> > > > I was planning on making a reflective plane?! And here I though I >> was >> > > > being clever. I guess I'll chalk the demo in this thread up to >> > > > experience and move on. Doh! >> > >> > > > On Sep 2, 9:27 pm, savagelook <[email protected]> wrote: >> > > >>http://savagelook.com/demos/reflect_camera2/reflect_camera.html >> > >> > > >> Here's a sneak peak at a way better version of reflection in away3d >> > > >> than the last thing I posted. Its far from perfect and still has >> some >> > > >> shortcomings I'm working past, but I think at least a few people >> will >> > > >> like it. The code isn't ready for prime time yet and there's a lot >> I >> > > >> still need to do, but I thought I would get some early feedback >> from >> > > >> the community. Please take a gander and let me know what you >> think. >> > >
