I've been chatting with Li in an effort to get the init problem fixed
with the latest version of Away3d.  I may continue to work on my
version in the meantime.  While my version might be better on CPU with
a small amount of objects in the scene, I have a feeling Li's will
scale better once that number starts to grow.

On Sep 3, 12:32 pm, Darcey Lloyd <[email protected]> wrote:
> Here is Li's demo of its usage:
>
> Article:http://www.lidev.com.ar/?p=161
>
> Demohttp://www.lidev.com.ar/demos/reflective_plane_a/
>
> But the init problem may not have existed back in the version of away3D he
> was using in 2009.
>
> D
>
> On 3 September 2010 17:27, Darcey Lloyd <[email protected]> wrote:
>
>
>
> > Hi,
>
> > I have no idea as to why it is intermittent on instantiation, but I didn't
> > really test it much as it was a bit of a rush while in work to create the
> > usage example.
>
> > I will have a tinker to see if it's something I've missed or the setup of
> > away3D. Maybe a little delay on adding it may solve the problem.
>
> > D
>
> > On 3 September 2010 15:00, savagelook <[email protected]>wrote:
>
> >> Hey Darcey, I noticed in your demo that you mentioned how it can be
> >> "dodgy" about whether or not anything loads.  I've found the same
> >> thing to be true with working with it.  Do you have any idea why?
>
> >> On Sep 3, 9:25 am, Darcey Lloyd <[email protected]> wrote:
> >> > Example with source...
> >>http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.ph...
>
> >> > Can be a CPU killer though.
>
> >> > <
> >>http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.ph...>
>
> >> > On 3 September 2010 08:53, Fabrice3D <[email protected]> wrote:
>
> >> > > saw your tweet and wanted point you out to this magic plane... but
> >> guess
> >> > > you know now :)
>
> >> > > Fabrice
>
> >> > > On Sep 3, 2010, at 3:49 AM, savagelook wrote:
>
> >> > > > Holy crap... how did I miss ReflectivePlane in away3d.primitives
> >> when
> >> > > > I was planning on making a reflective plane?!  And here I though I
> >> was
> >> > > > being clever.  I guess I'll chalk the demo in this thread up to
> >> > > > experience and move on.  Doh!
>
> >> > > > On Sep 2, 9:27 pm, savagelook <[email protected]> wrote:
> >> > > >>http://savagelook.com/demos/reflect_camera2/reflect_camera.html
>
> >> > > >> Here's a sneak peak at a way better version of reflection in away3d
> >> > > >> than the last thing I posted.  Its far from perfect and still has
> >> some
> >> > > >> shortcomings I'm working past, but I think at least a few people
> >> will
> >> > > >> like it.  The code isn't ready for prime time yet and there's a lot
> >> I
> >> > > >> still need to do, but I thought I would get some early feedback
> >> from
> >> > > >> the community.  Please take a gander and let me know what you
> >> think.

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