Hello...

I'm trying to develop a game using Away3d. But... i'm having a
problem. :D
Sorry if I repost this kind of problem.
I've been trying to find the solution, but i can't find any.

Walls in my scene, some of them sometimes are having z-sorting
problem, at certain camera's position, missing triangles occurs.
As you can see in the pictures, the floor is rendered after the wall,
that floor is located under the wall.
http://ajipamungkas.com/flash/ite/ite1.jpg

The building is rendered after the wall, that building is located
besides the wall.
http://ajipamungkas.com/flash/ite/ite2.jpg

The strange is that other objects are not having the same problem.
http://ajipamungkas.com/flash/ite/ite3.jpg
http://ajipamungkas.com/flash/ite/ite4.jpg

I've tried :
- to change renderer mode (currently Basic renderer).
- to collect all conflicting objects (walls, floors, buildings) into a
container of each type.
- to set push back / push front to true on conflicting objects.
- to switch from Away3D 3.4.0 to Away3D 3.5.0.
- to change flex sdk from Flex 3.3 to Flex 4.0 or Flex 4.1.
- to move the floors lower.
But they all give the same problem. :((

I'm using FlashDevelop as IDE.
The scene is made by using Blender and exported using my own script.

This is the link of the game (prototype):
http://ajipamungkas.com/flash/ite   (click on Play button or Start
Dummy button)

Thanks :D
Aji Pamungkas

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