hey guys... My walls are too high, and they are too low poly :D. And I found some solutions to fix the missing triangles problem. - lowering the walls. - adding more polygons to the floors.
Thanks. On Sep 5, 3:44 pm, Aji Pamungkas <[email protected]> wrote: > Maybe I should use BSP instead, i've seen the demo. :D > > On Sep 5, 3:21 am, Aji Pamungkas <[email protected]> wrote: > > > Hello... > > > I'm trying to develop a game using Away3d. But... i'm having a > > problem. :D > > Sorry if I repost this kind of problem. > > I've been trying to find the solution, but i can't find any. > > > Walls in my scene, some of them sometimes are having z-sorting > > problem, at certain camera's position, missing triangles occurs. > > As you can see in the pictures, the floor is rendered after the wall, > > that floor is located under the > > wall.http://ajipamungkas.com/flash/ite/ite1.jpg > > > The building is rendered after the wall, that building is located > > besides the wall.http://ajipamungkas.com/flash/ite/ite2.jpg > > > The strange is that other objects are not having the same > > problem.http://ajipamungkas.com/flash/ite/ite3.jpghttp://ajipamungkas.com/fla... > > > I've tried : > > - to change renderer mode (currently Basic renderer). > > - to collect all conflicting objects (walls, floors, buildings) into a > > container of each type. > > - to set push back / push front to true on conflicting objects. > > - to switch from Away3D 3.4.0 to Away3D 3.5.0. > > - to change flex sdk from Flex 3.3 to Flex 4.0 or Flex 4.1. > > - to move the floors lower. > > But they all give the same problem. :(( > > > I'm using FlashDevelop as IDE. > > The scene is made by using Blender and exported using my own script. > > > This is the link of the game > > (prototype):http://ajipamungkas.com/flash/ite (click on Play button or Start > > Dummy button) > > > Thanks :D > > Aji Pamungkas
