hey guys...

My walls are too high, and they are too low poly :D.
And I found some solutions to fix the missing triangles problem.
- lowering the walls.
- adding more polygons to the floors.

Thanks.

On Sep 5, 3:44 pm, Aji Pamungkas <[email protected]> wrote:
> Maybe I should use BSP instead, i've seen the demo. :D
>
> On Sep 5, 3:21 am, Aji Pamungkas <[email protected]> wrote:
>
> > Hello...
>
> > I'm trying to develop a game using Away3d. But... i'm having a
> > problem. :D
> > Sorry if I repost this kind of problem.
> > I've been trying to find the solution, but i can't find any.
>
> > Walls in my scene, some of them sometimes are having z-sorting
> > problem, at certain camera's position, missing triangles occurs.
> > As you can see in the pictures, the floor is rendered after the wall,
> > that floor is located under the 
> > wall.http://ajipamungkas.com/flash/ite/ite1.jpg
>
> > The building is rendered after the wall, that building is located
> > besides the wall.http://ajipamungkas.com/flash/ite/ite2.jpg
>
> > The strange is that other objects are not having the same 
> > problem.http://ajipamungkas.com/flash/ite/ite3.jpghttp://ajipamungkas.com/fla...
>
> > I've tried :
> > - to change renderer mode (currently Basic renderer).
> > - to collect all conflicting objects (walls, floors, buildings) into a
> > container of each type.
> > - to set push back / push front to true on conflicting objects.
> > - to switch from Away3D 3.4.0 to Away3D 3.5.0.
> > - to change flex sdk from Flex 3.3 to Flex 4.0 or Flex 4.1.
> > - to move the floors lower.
> > But they all give the same problem. :((
>
> > I'm using FlashDevelop as IDE.
> > The scene is made by using Blender and exported using my own script.
>
> > This is the link of the game 
> > (prototype):http://ajipamungkas.com/flash/ite (click on Play button or Start
> > Dummy button)
>
> > Thanks :D
> > Aji Pamungkas

Reply via email to