Maybe I should use BSP instead, i've seen the demo. :D

On Sep 5, 3:21 am, Aji Pamungkas <[email protected]> wrote:
> Hello...
>
> I'm trying to develop a game using Away3d. But... i'm having a
> problem. :D
> Sorry if I repost this kind of problem.
> I've been trying to find the solution, but i can't find any.
>
> Walls in my scene, some of them sometimes are having z-sorting
> problem, at certain camera's position, missing triangles occurs.
> As you can see in the pictures, the floor is rendered after the wall,
> that floor is located under the 
> wall.http://ajipamungkas.com/flash/ite/ite1.jpg
>
> The building is rendered after the wall, that building is located
> besides the wall.http://ajipamungkas.com/flash/ite/ite2.jpg
>
> The strange is that other objects are not having the same 
> problem.http://ajipamungkas.com/flash/ite/ite3.jpghttp://ajipamungkas.com/flash/ite/ite4.jpg
>
> I've tried :
> - to change renderer mode (currently Basic renderer).
> - to collect all conflicting objects (walls, floors, buildings) into a
> container of each type.
> - to set push back / push front to true on conflicting objects.
> - to switch from Away3D 3.4.0 to Away3D 3.5.0.
> - to change flex sdk from Flex 3.3 to Flex 4.0 or Flex 4.1.
> - to move the floors lower.
> But they all give the same problem. :((
>
> I'm using FlashDevelop as IDE.
> The scene is made by using Blender and exported using my own script.
>
> This is the link of the game (prototype):http://ajipamungkas.com/flash/ite  
> (click on Play button or Start
> Dummy button)
>
> Thanks :D
> Aji Pamungkas

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