Maybe I should use BSP instead, i've seen the demo. :D
On Sep 5, 3:21 am, Aji Pamungkas <[email protected]> wrote: > Hello... > > I'm trying to develop a game using Away3d. But... i'm having a > problem. :D > Sorry if I repost this kind of problem. > I've been trying to find the solution, but i can't find any. > > Walls in my scene, some of them sometimes are having z-sorting > problem, at certain camera's position, missing triangles occurs. > As you can see in the pictures, the floor is rendered after the wall, > that floor is located under the > wall.http://ajipamungkas.com/flash/ite/ite1.jpg > > The building is rendered after the wall, that building is located > besides the wall.http://ajipamungkas.com/flash/ite/ite2.jpg > > The strange is that other objects are not having the same > problem.http://ajipamungkas.com/flash/ite/ite3.jpghttp://ajipamungkas.com/flash/ite/ite4.jpg > > I've tried : > - to change renderer mode (currently Basic renderer). > - to collect all conflicting objects (walls, floors, buildings) into a > container of each type. > - to set push back / push front to true on conflicting objects. > - to switch from Away3D 3.4.0 to Away3D 3.5.0. > - to change flex sdk from Flex 3.3 to Flex 4.0 or Flex 4.1. > - to move the floors lower. > But they all give the same problem. :(( > > I'm using FlashDevelop as IDE. > The scene is made by using Blender and exported using my own script. > > This is the link of the game (prototype):http://ajipamungkas.com/flash/ite > (click on Play button or Start > Dummy button) > > Thanks :D > Aji Pamungkas
