I see total image folder is 470 mb once done...
Looking at originals to understand why...

the fliesen_tapete_treppenhaus jpg is  1048x1000 and the other 2475x3210
these are of course huge maps when saved as png's with 0 compression...

Fabrice

On Sep 6, 2010, at 9:46 AM, le_unam wrote:

> hey maybe you can try it with my obj ... i zipped it for you ...
> http://eyearmedia.de/fliesen_tapete_treppenhaus.zip
> 
> would be nice thanks ;-)
> 
> On 6 Sep., 09:34, Fabrice3D <[email protected]> wrote:
>> just made some tests bsp exports from simple cube, with as3 or without, all 
>> seems ok to me.
>> 
>> Fabrice
>> 
>> On Sep 6, 2010, at 8:16 AM, le_unam wrote:
>> 
>>> hmmm?
>> 
>>> On 3 Sep., 15:21, le_unam <[email protected]> wrote:
>>>> hey, ehm now i created my building with all the rules for bsp
>>>> generator and when i import my modell and create the bsp no warnings
>>>> or error messages appear, but now it just creates the awd file ...
>>>> without the images folder and as file, but i have activated export
>>>> project files ... and until the last tests it worked ... does anybody
>>>> know something about this?
>> 
>>>> On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote:
>> 
>>>>> that you use tiling or not, you'll have to anyway.
>>>>> If you want reuse same texture and tile it, you simply have to edit the 
>>>>> awd file where each "unique" texture path would be replaced by your 
>>>>> single map.
>>>>> then, as said in previous message, access the CentralLbrary to set the 
>>>>> tiling per material.
>> 
>>>>> This is probably a tedious task. If theBSPfeature becomes more popular 
>>>>> (as it seams) then it will be worth the work to add more features to 
>>>>> ease/automate the processes.
>>>>> For now, I'm sorry but thats all we have in the shop :)
>> 
>>>>> Fabrice
>> 
>>>>> On Aug 30, 2010, at 10:16 AM,le_unamwrote:
>> 
>>>>>> thanks fabrice ... ehm so you think i should create one texture for
>>>>>> each wall of my building? with adjusted pixel-sizes?
>> 
>>>>>> On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote:
>>>>>>> not yet right out of the box, but indeed that could be a nice addon.
>> 
>>>>>>> Fabrice
>> 
>>>>>>> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote:
>> 
>>>>>>>> Hi,
>> 
>>>>>>>> that's great! thanks for that. i wonder whether if its possible to
>>>>>>>> detect the texture's load progress
>> 
>>>>>>>> On Aug 26, 4:58 pm, John Wilson <[email protected]>
>>>>>>>> wrote:
>>>>>>>>> Hi,
>> 
>>>>>>>>> I have posted some hints and tips for creating aBSPTree that may
>>>>>>>>> help people with some of the issues that confused me.
>> 
>>>>>>>>> To access the material, go to:
>> 
>>>>>>>>> http://john-wilson.110mb.com/index.html
>> 
>>>>>>>>> Select the "In the City" demo at the top left.  Hope it helps.
>> 
>>>>>>>>> John Wilson

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