I see total image folder is 470 mb once done... Looking at originals to understand why...
the fliesen_tapete_treppenhaus jpg is 1048x1000 and the other 2475x3210 these are of course huge maps when saved as png's with 0 compression... Fabrice On Sep 6, 2010, at 9:46 AM, le_unam wrote: > hey maybe you can try it with my obj ... i zipped it for you ... > http://eyearmedia.de/fliesen_tapete_treppenhaus.zip > > would be nice thanks ;-) > > On 6 Sep., 09:34, Fabrice3D <[email protected]> wrote: >> just made some tests bsp exports from simple cube, with as3 or without, all >> seems ok to me. >> >> Fabrice >> >> On Sep 6, 2010, at 8:16 AM, le_unam wrote: >> >>> hmmm? >> >>> On 3 Sep., 15:21, le_unam <[email protected]> wrote: >>>> hey, ehm now i created my building with all the rules for bsp >>>> generator and when i import my modell and create the bsp no warnings >>>> or error messages appear, but now it just creates the awd file ... >>>> without the images folder and as file, but i have activated export >>>> project files ... and until the last tests it worked ... does anybody >>>> know something about this? >> >>>> On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote: >> >>>>> that you use tiling or not, you'll have to anyway. >>>>> If you want reuse same texture and tile it, you simply have to edit the >>>>> awd file where each "unique" texture path would be replaced by your >>>>> single map. >>>>> then, as said in previous message, access the CentralLbrary to set the >>>>> tiling per material. >> >>>>> This is probably a tedious task. If theBSPfeature becomes more popular >>>>> (as it seams) then it will be worth the work to add more features to >>>>> ease/automate the processes. >>>>> For now, I'm sorry but thats all we have in the shop :) >> >>>>> Fabrice >> >>>>> On Aug 30, 2010, at 10:16 AM,le_unamwrote: >> >>>>>> thanks fabrice ... ehm so you think i should create one texture for >>>>>> each wall of my building? with adjusted pixel-sizes? >> >>>>>> On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote: >>>>>>> not yet right out of the box, but indeed that could be a nice addon. >> >>>>>>> Fabrice >> >>>>>>> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote: >> >>>>>>>> Hi, >> >>>>>>>> that's great! thanks for that. i wonder whether if its possible to >>>>>>>> detect the texture's load progress >> >>>>>>>> On Aug 26, 4:58 pm, John Wilson <[email protected]> >>>>>>>> wrote: >>>>>>>>> Hi, >> >>>>>>>>> I have posted some hints and tips for creating aBSPTree that may >>>>>>>>> help people with some of the issues that confused me. >> >>>>>>>>> To access the material, go to: >> >>>>>>>>> http://john-wilson.110mb.com/index.html >> >>>>>>>>> Select the "In the City" demo at the top left. Hope it helps. >> >>>>>>>>> John Wilson
