ah okay forget the blur ... i got it, thanks
On 8 Sep., 16:57, Fabrice3D <[email protected]> wrote: > if you look at video, you will see there is a preview camera... if you enter, > like in video the size of the camera bound box, > you should see very quickly if your scale matches your model or not. > In this case, close the panel, rescale model (left btn on scene), and repeat > bsp export. > > For the few bsp's world I've builded, It was handy to have size ranges of 60 > to 90k. Considering your test model, you should at least blow it up by 10 or > more. > > > Another question for me is how to smooth the textures? is there a > > chance? in prefab? > > antialiasing is on my todo, for now, passing a blur value of 2 or more is the > only option available. > > Fabrice > > On Sep 8, 2010, at 4:24 PM, le_unam wrote: > > > Hey Fabrice can you please tell me how to handle correct the boundsmin > > and boundsmax for simulation of a normal person? all my tries result > > it looking through the walls when standing too close. How can i make > > it right? > > Another question for me is how to smooth the textures? is there a > > chance? in prefab? > > > thank you > > > On 6 Sep., 11:11, Fabrice3D <[email protected]> wrote: > >> Hey le_unam, > >> Works on my machine > >> but it takes time during to export, I've noticed that for some strange > >> reason the pngs > >> generated are 8.2 MB's on my machine. > > >> Hope its not some new issue with the latest 2.03 runtime and the png > >> class... > > >> Fabrice > > >> On Sep 6, 2010, at 9:46 AM, le_unam wrote: > > >>> hey maybe you can try it with my obj ... i zipped it for you ... > >>>http://eyearmedia.de/fliesen_tapete_treppenhaus.zip > > >>> would be nice thanks ;-) > > >>> On 6 Sep., 09:34, Fabrice3D <[email protected]> wrote: > >>>> just made some tests bsp exports from simple cube, with as3 or without, > >>>> all seems ok to me. > > >>>> Fabrice > > >>>> On Sep 6, 2010, at 8:16 AM, le_unam wrote: > > >>>>> hmmm? > > >>>>> On 3 Sep., 15:21, le_unam <[email protected]> wrote: > >>>>>> hey, ehm now i created my building with all the rules for bsp > >>>>>> generator and when i import my modell and create the bsp no warnings > >>>>>> or error messages appear, but now it just creates the awd file ... > >>>>>> without the images folder and as file, but i have activated export > >>>>>> project files ... and until the last tests it worked ... does anybody > >>>>>> know something about this? > > >>>>>> On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote: > > >>>>>>> that you use tiling or not, you'll have to anyway. > >>>>>>> If you want reuse same texture and tile it, you simply have to edit > >>>>>>> the awd file where each "unique" texture path would be replaced by > >>>>>>> your single map. > >>>>>>> then, as said in previous message, access the CentralLbrary to set > >>>>>>> the tiling per material. > > >>>>>>> This is probably a tedious task. If theBSPfeature becomes more > >>>>>>> popular (as it seams) then it will be worth the work to add more > >>>>>>> features to ease/automate the processes. > >>>>>>> For now, I'm sorry but thats all we have in the shop :) > > >>>>>>> Fabrice > > >>>>>>> On Aug 30, 2010, at 10:16 AM,le_unamwrote: > > >>>>>>>> thanks fabrice ... ehm so you think i should create one texture for > >>>>>>>> each wall of my building? with adjusted pixel-sizes? > > >>>>>>>> On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote: > >>>>>>>>> not yet right out of the box, but indeed that could be a nice addon. > > >>>>>>>>> Fabrice > > >>>>>>>>> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote: > > >>>>>>>>>> Hi, > > >>>>>>>>>> that's great! thanks for that. i wonder whether if its possible to > >>>>>>>>>> detect the texture's load progress > > >>>>>>>>>> On Aug 26, 4:58 pm, John Wilson <[email protected]> > >>>>>>>>>> wrote: > >>>>>>>>>>> Hi, > > >>>>>>>>>>> I have posted some hints and tips for creating aBSPTree that may > >>>>>>>>>>> help people with some of the issues that confused me. > > >>>>>>>>>>> To access the material, go to: > > >>>>>>>>>>>http://john-wilson.110mb.com/index.html > > >>>>>>>>>>> Select the "In the City" demo at the top left. Hope it helps. > > >>>>>>>>>>> John Wilson
