ah okay forget the blur ... i got it, thanks

On 8 Sep., 16:57, Fabrice3D <[email protected]> wrote:
> if you look at video, you will see there is a preview camera... if you enter, 
> like in video the size of the camera bound box,
> you should see very quickly if your scale matches your model or not.
> In this case, close the panel, rescale model (left btn on scene), and repeat 
> bsp export.
>
> For the few bsp's world I've builded, It was handy to have size ranges of 60 
> to 90k. Considering your test model, you should at least blow it up by 10 or 
> more.
>
> > Another question for me is how to smooth the textures? is there a
> > chance? in prefab?
>
> antialiasing is on my todo, for now, passing a blur value of 2 or more is the 
> only option available.
>
> Fabrice
>
> On Sep 8, 2010, at 4:24 PM, le_unam wrote:
>
> > Hey Fabrice can you please tell me how to handle correct the boundsmin
> > and boundsmax for simulation of a normal person? all my tries result
> > it looking through the walls when standing too close. How can i make
> > it right?
> > Another question for me is how to smooth the textures? is there a
> > chance? in prefab?
>
> > thank you
>
> > On 6 Sep., 11:11, Fabrice3D <[email protected]> wrote:
> >> Hey le_unam,
> >> Works on my machine
> >> but it takes time during to export, I've noticed that for some strange 
> >> reason the pngs
> >> generated are 8.2 MB's on my machine.
>
> >> Hope its not some new issue with the latest 2.03 runtime and the png 
> >> class...
>
> >> Fabrice
>
> >> On Sep 6, 2010, at 9:46 AM, le_unam wrote:
>
> >>> hey maybe you can try it with my obj ... i zipped it for you ...
> >>>http://eyearmedia.de/fliesen_tapete_treppenhaus.zip
>
> >>> would be nice thanks ;-)
>
> >>> On 6 Sep., 09:34, Fabrice3D <[email protected]> wrote:
> >>>> just made some tests bsp exports from simple cube, with as3 or without, 
> >>>> all seems ok to me.
>
> >>>> Fabrice
>
> >>>> On Sep 6, 2010, at 8:16 AM, le_unam wrote:
>
> >>>>> hmmm?
>
> >>>>> On 3 Sep., 15:21, le_unam <[email protected]> wrote:
> >>>>>> hey, ehm now i created my building with all the rules for bsp
> >>>>>> generator and when i import my modell and create the bsp no warnings
> >>>>>> or error messages appear, but now it just creates the awd file ...
> >>>>>> without the images folder and as file, but i have activated export
> >>>>>> project files ... and until the last tests it worked ... does anybody
> >>>>>> know something about this?
>
> >>>>>> On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote:
>
> >>>>>>> that you use tiling or not, you'll have to anyway.
> >>>>>>> If you want reuse same texture and tile it, you simply have to edit 
> >>>>>>> the awd file where each "unique" texture path would be replaced by 
> >>>>>>> your single map.
> >>>>>>> then, as said in previous message, access the CentralLbrary to set 
> >>>>>>> the tiling per material.
>
> >>>>>>> This is probably a tedious task. If theBSPfeature becomes more 
> >>>>>>> popular (as it seams) then it will be worth the work to add more 
> >>>>>>> features to ease/automate the processes.
> >>>>>>> For now, I'm sorry but thats all we have in the shop :)
>
> >>>>>>> Fabrice
>
> >>>>>>> On Aug 30, 2010, at 10:16 AM,le_unamwrote:
>
> >>>>>>>> thanks fabrice ... ehm so you think i should create one texture for
> >>>>>>>> each wall of my building? with adjusted pixel-sizes?
>
> >>>>>>>> On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote:
> >>>>>>>>> not yet right out of the box, but indeed that could be a nice addon.
>
> >>>>>>>>> Fabrice
>
> >>>>>>>>> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote:
>
> >>>>>>>>>> Hi,
>
> >>>>>>>>>> that's great! thanks for that. i wonder whether if its possible to
> >>>>>>>>>> detect the texture's load progress
>
> >>>>>>>>>> On Aug 26, 4:58 pm, John Wilson <[email protected]>
> >>>>>>>>>> wrote:
> >>>>>>>>>>> Hi,
>
> >>>>>>>>>>> I have posted some hints and tips for creating aBSPTree that may
> >>>>>>>>>>> help people with some of the issues that confused me.
>
> >>>>>>>>>>> To access the material, go to:
>
> >>>>>>>>>>>http://john-wilson.110mb.com/index.html
>
> >>>>>>>>>>> Select the "In the City" demo at the top left.  Hope it helps.
>
> >>>>>>>>>>> John Wilson

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