You still can use awd or as3 exports. Collada is not made for runtime except if you need animation for instance. Or multiple Materials :)). It's difficult to be of any help with no visual or description of the "simple model".
Fabrice On Sep 8, 2010, at 11:37 PM, joeyparcels wrote: > One last question: my work will involve loading a model and swapping > interactive MovieMaterials onto the different materials of the loaded > model. The models I load would be fairly simple. Would you > recommend bsp for something like this? I'm pretty sure I will have > to use DAE, but I just wanted to make sure I couldn't use bsp awdata > in case I could benefit from its smaller file sizes and better > performance. Thanks. > > > On Sep 8, 5:13 pm, joeyparcels <[email protected]> wrote: >> Thanks for the quick reply, Fabrice! Do you ever rest?!! :-D >> >> On Sep 8, 5:00 pm, Fabrice3D <[email protected]> wrote: >> >> >> >>> yes and no. >>> regular export supports one per mesh for now >>> while bsp supports multiple materials per mesh. >> >>> I need to add this to awd anyway, as I want Prefab to support multiple >>> materials. >>> Its not that complex to add this to the exporter, its more the old story of >>> available time and priorities :)) >> >>> Fabrice >> >>> On Sep 8, 2010, at 10:49 PM, joeyparcels wrote: >> >>>> It's a simple question. But I can't seem to find an answer anywhere. >>>> Does AWData only support one material per mesh? I know Prefab only >>>> supports one material per mesh, but what about the AWData exporter >>>> itself? Thanks!
