You still can use awd or as3 exports. Collada is not made for runtime except if 
you need animation for instance. Or multiple Materials :)).
It's difficult to be of any help with no visual or description of the "simple 
model".

Fabrice


On Sep 8, 2010, at 11:37 PM, joeyparcels wrote:

> One last question:  my work will involve loading a model and swapping
> interactive MovieMaterials onto the different materials of the loaded
> model.    The models I load would be fairly simple.  Would you
> recommend bsp for something like this?    I'm pretty sure I will have
> to use DAE, but I just wanted to make sure I couldn't use bsp awdata
> in case I could benefit from its smaller file sizes and better
> performance.   Thanks.
> 
> 
> On Sep 8, 5:13 pm, joeyparcels <[email protected]> wrote:
>> Thanks for the quick reply, Fabrice!   Do you ever rest?!!  :-D
>> 
>> On Sep 8, 5:00 pm, Fabrice3D <[email protected]> wrote:
>> 
>> 
>> 
>>> yes and no.
>>> regular export supports one per mesh for now
>>> while bsp supports multiple materials per mesh.
>> 
>>> I need to add this to awd anyway, as I want Prefab to support multiple 
>>> materials.
>>> Its not that complex to add this to the exporter, its more the old story of 
>>> available time and priorities :))
>> 
>>> Fabrice
>> 
>>> On Sep 8, 2010, at 10:49 PM, joeyparcels wrote:
>> 
>>>> It's a simple question.  But I can't seem to find an answer anywhere.
>>>> Does AWData only support one material per mesh?  I know Prefab only
>>>> supports one material per mesh, but what about the AWData exporter
>>>> itself?   Thanks!

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