A TV model can be divided in meshes, each one being unique with unique material. that you access a material to change it or its property or access the mesh.material doesn't really matter. as3 or awd ensure the tv stays assembled in at least one container unless you decide otherwize.
Fabrice On Sep 9, 2010, at 4:53 PM, joeyparcels wrote: > > Indeed! :-) > > Well, let's say the model is an LCD TV. And let's say I am *required* > to make it all one mesh, but on the TV screen alone I want to put an > interactive MovieMaterial while having a regular BitmapMaterial on the > rest of the mesh. I am assuming from your last response that in this > case, since it must be a single mesh with multiple materials, I will > need to use Collada. Correct? > > > On Sep 8, 6:43 pm, Fabrice3D <[email protected]> wrote: >> You still can use awd or as3 exports. Collada is not made for runtime except >> if you need animation for instance. Or multiple Materials :)). >> It's difficult to be of any help with no visual or description of the >> "simple model". >> >> Fabrice >> >> On Sep 8, 2010, at 11:37 PM, joeyparcels wrote: >> >> >> >>> One last question: my work will involve loading a model and swapping >>> interactive MovieMaterials onto the different materials of the loaded >>> model. The models I load would be fairly simple. Would you >>> recommend bsp for something like this? I'm pretty sure I will have >>> to use DAE, but I just wanted to make sure I couldn't use bsp awdata >>> in case I could benefit from its smaller file sizes and better >>> performance. Thanks. >> >>> On Sep 8, 5:13 pm, joeyparcels <[email protected]> wrote: >>>> Thanks for the quick reply, Fabrice! Do you ever rest?!! :-D >> >>>> On Sep 8, 5:00 pm, Fabrice3D <[email protected]> wrote: >> >>>>> yes and no. >>>>> regular export supports one per mesh for now >>>>> while bsp supports multiple materials per mesh. >> >>>>> I need to add this to awd anyway, as I want Prefab to support multiple >>>>> materials. >>>>> Its not that complex to add this to the exporter, its more the old story >>>>> of available time and priorities :)) >> >>>>> Fabrice >> >>>>> On Sep 8, 2010, at 10:49 PM, joeyparcels wrote: >> >>>>>> It's a simple question. But I can't seem to find an answer anywhere. >>>>>> Does AWData only support one material per mesh? I know Prefab only >>>>>> supports one material per mesh, but what about the AWData exporter >>>>>> itself? Thanks!
