make sure its the car... if there's more than one mesh, the class is an Object3D of type ObjectContainer3D
you can do like this instead of addChild the class the class holds an array of Meshes var holder:MyClass = new myClass(); trace(holder.meshes[0].name); view.scene.addChild(holder.meshes[0]); holder.meshes[0].material = someMaterial; for as3 export, your could use Prefab www.closier.nl/prefab embeds are automatically generated. Make sure you give the name you want to access in Prefab. Fabrice On Sep 12, 2010, at 2:09 AM, blue wrote: > thanks, but I have already tried that. Well I was originally trying a > simple ColorMaterial, but I also the the bitmapMaterial like you said, > but for some reason the car is not getting the material.
