make sure its the car... if there's more than one mesh, the class is an 
Object3D of type ObjectContainer3D

you can do like this instead of addChild the class
the class holds an array of Meshes

var holder:MyClass = new myClass();
trace(holder.meshes[0].name); 
view.scene.addChild(holder.meshes[0]);
holder.meshes[0].material = someMaterial;

for as3 export, your could use Prefab
www.closier.nl/prefab
embeds are automatically generated. Make sure you give the name you want to 
access in Prefab.

Fabrice

On Sep 12, 2010, at 2:09 AM, blue wrote:

> thanks, but I have already tried that. Well I was originally trying a
> simple ColorMaterial, but I also the the bitmapMaterial like you said,
> but for some reason the car is not getting the material.

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