Sorry that i didn't read your first post in this topic very well, :D
that you use as3exporter class, not as3exporter in 3d modelling tools.
So you get your "ferrari.as" from exporting "f360.3ds" by using as3
exporter class. Then maybe the mesh's name was first defined in your
"f360.3ds".
But you can see it now in "ferrari.as" file.
Open your "ferrari.as", in buildMeshes function, you will see similar
things like this one :
objs.obj3 = {name:"body", transform:m3, pivotPoint:new
Number3D(0,0,0), container:0, bothsides:false, material:null,
ownCanvas:false, pushfront:false, pushback:false};
The code above is to set properties of "objs.obj3".
On Sep 12, 3:13 am, blue <[email protected]> wrote:
> Thanks a lot.....now one question, how do you know the mesh's name? In
> the earlier version of the exporter it seems it also exported the mesh
> order and names as a comment block, but there's no such thing now, or
> atleast I didn't see it....