Also if you model in 3DsMax you can see as well as assign a name of the
object in the side toolbar.

On Sun, Sep 12, 2010 at 3:28 AM, Aji Pamungkas <[email protected]
> wrote:

> Sorry that i didn't read your first post in this topic very well, :D
> that you use as3exporter class, not as3exporter in 3d modelling tools.
> So you get your "ferrari.as" from exporting "f360.3ds" by using as3
> exporter class. Then maybe the mesh's name was first defined in your
> "f360.3ds".
> But you can see it now in "ferrari.as" file.
> Open your "ferrari.as", in buildMeshes function, you will see similar
> things like this one :
>
> objs.obj3 = {name:"body",  transform:m3, pivotPoint:new
> Number3D(0,0,0), container:0, bothsides:false, material:null,
> ownCanvas:false, pushfront:false, pushback:false};
>
> The code above is to set properties of "objs.obj3".
>
>
> On Sep 12, 3:13 am, blue <[email protected]> wrote:
> > Thanks a lot.....now one question, how do you know the mesh's name? In
> > the earlier version of the exporter it seems it also exported the mesh
> > order and names as a comment block, but there's no such thing now, or
> > atleast I didn't see it....
>



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