Also if you model in 3DsMax you can see as well as assign a name of the object in the side toolbar.
On Sun, Sep 12, 2010 at 3:28 AM, Aji Pamungkas <[email protected] > wrote: > Sorry that i didn't read your first post in this topic very well, :D > that you use as3exporter class, not as3exporter in 3d modelling tools. > So you get your "ferrari.as" from exporting "f360.3ds" by using as3 > exporter class. Then maybe the mesh's name was first defined in your > "f360.3ds". > But you can see it now in "ferrari.as" file. > Open your "ferrari.as", in buildMeshes function, you will see similar > things like this one : > > objs.obj3 = {name:"body", transform:m3, pivotPoint:new > Number3D(0,0,0), container:0, bothsides:false, material:null, > ownCanvas:false, pushfront:false, pushback:false}; > > The code above is to set properties of "objs.obj3". > > > On Sep 12, 3:13 am, blue <[email protected]> wrote: > > Thanks a lot.....now one question, how do you know the mesh's name? In > > the earlier version of the exporter it seems it also exported the mesh > > order and names as a comment block, but there's no such thing now, or > > atleast I didn't see it.... > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
