One should be able to use Number3D.interpolate() with a factor of 0.5 to find the middle point. So Number3D has you covered on all of the above!
Cheers /R On Sep 11, 10:27 pm, Fabrice3D <[email protected]> wrote: > take a look at Number3D, its all in there. > > away3d.core.math.Number3D > > for middle point, its simply (val+val)/2 per x, y, z > there's no out of the box get midpoints function. > > Fabrice > > On Sep 11, 2010, at 7:39 PM, Julien wrote: > > > > > Hello ! > > > I was wondering if away3d had some functions to get : > > > The Length of 2 3DPoints. > > The Angle of 2 3DPoints. > > The Center of 2 3DPoints. > > > by 2 3DPoints i mean something like : > > pointA = (0, 20, 16); > > pointB = (18, 26, 0); > > getLength(pointA, pointB); > > getAngle(pointA, pointB); > > getCenter(pointA, pointB); > > > Basically, i know how to get all theses values in a 2D space, but it > > must be more complicated in 3D environment. > > > Thank you for your help ! > > > By the way, should i mention that away3D rocks ?
