One should be able to use Number3D.interpolate() with a factor of 0.5
to find the middle point. So Number3D has you covered on all of the
above!

Cheers
/R

On Sep 11, 10:27 pm, Fabrice3D <[email protected]> wrote:
> take a look at Number3D, its all in there.
>
> away3d.core.math.Number3D
>
> for middle point, its simply (val+val)/2 per x, y, z
> there's no out of the box get midpoints function.
>
> Fabrice
>
> On Sep 11, 2010, at 7:39 PM, Julien wrote:
>
>
>
> > Hello !
>
> > I was wondering if away3d had some functions to get :
>
> > The Length of 2 3DPoints.
> > The Angle of 2 3DPoints.
> > The Center of 2 3DPoints.
>
> > by 2 3DPoints i mean something like :
> > pointA = (0, 20, 16);
> > pointB = (18, 26, 0);
> > getLength(pointA, pointB);
> > getAngle(pointA, pointB);
> > getCenter(pointA, pointB);
>
> > Basically, i know how to get all theses values in a 2D space, but it
> > must be more complicated in 3D environment.
>
> > Thank you for your help !
>
> > By the way, should i mention that away3D rocks ?

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