ah yes, true, allways forget that one :) On Sep 12, 2010, at 10:11 AM, richardolsson wrote:
> One should be able to use Number3D.interpolate() with a factor of 0.5 > to find the middle point. So Number3D has you covered on all of the > above! > > Cheers > /R > > On Sep 11, 10:27 pm, Fabrice3D <[email protected]> wrote: >> take a look at Number3D, its all in there. >> >> away3d.core.math.Number3D >> >> for middle point, its simply (val+val)/2 per x, y, z >> there's no out of the box get midpoints function. >> >> Fabrice >> >> On Sep 11, 2010, at 7:39 PM, Julien wrote: >> >> >> >>> Hello ! >> >>> I was wondering if away3d had some functions to get : >> >>> The Length of 2 3DPoints. >>> The Angle of 2 3DPoints. >>> The Center of 2 3DPoints. >> >>> by 2 3DPoints i mean something like : >>> pointA = (0, 20, 16); >>> pointB = (18, 26, 0); >>> getLength(pointA, pointB); >>> getAngle(pointA, pointB); >>> getCenter(pointA, pointB); >> >>> Basically, i know how to get all theses values in a 2D space, but it >>> must be more complicated in 3D environment. >> >>> Thank you for your help ! >> >>> By the way, should i mention that away3D rocks ?
