Add as Mesh once loaded and not before its loaded.
Fabrice
On Sep 14, 2010, at 11:11 AM, bebensiganteng wrote:
> hi guys,
>
> is there something wrong with my code?
>
> _collada = new Collada();
> _collada.centerMeshes = true;
>
> _loader3d = Collada.load("crate.dae" );
>
> _loader3d.addOnSuccess(onLoaderSuccess);
> _tree.addChild(_loader3d);
>
> private function onLoaderSuccess(e:Loader3DEvent):void
> {
> var target:Object3D = ObjectContainer3D(e.loader.handle);
> target.scale(30);
> trace(target);
>
> }
>
> although i can trace target but i cant seems to see it, or is this not
> the correct way to add collada to the BSP tree?