ah didnt see your post before, will try that thanks!
On Sep 14, 1:35 pm, John Wilson <[email protected]> wrote: > Hi, > > I found that I could add a collada model to a BSP tree by adding the > first child of the ObjectContainer3D containing the mesh to the tree. > In your case that might mean you have to use something like: > _tree.addChild(_loader3d.children[0]); > > I have only tried doing it with embedded collada files. I put an > example in the guide you can see at:http://john-wilson.110mb.com/ > > Select "In the city" at the top left, the select the "description of > the process" option. Example code for adding a collada model is on > page 3 - try positioning your model close the the initial camera > position. In my example, if you look around as soon as the BSP loads, > you will see a street light that is an embedded collada. > > Hope this helps. > > Regards, > > John Wilson > > On Sep 14, 10:11 am, bebensiganteng <[email protected]> wrote: > > > hi guys, > > > is there something wrong with my code? > > > _collada = new Collada(); > > _collada.centerMeshes = true; > > > _loader3d = Collada.load("crate.dae" ); > > > _loader3d.addOnSuccess(onLoaderSuccess); > > _tree.addChild(_loader3d); > > > private function onLoaderSuccess(e:Loader3DEvent):void > > { > > var target:Object3D = ObjectContainer3D(e.loader.handle); > > target.scale(30); > > trace(target); > > > } > > > although i can trace target but i cant seems to see it, or is this not > > the correct way to add collada to the BSP tree?
