tried this and it didnt work

var mesh:Mesh = e.loader.handle as Mesh;
mesh.y = 100;
mesh.z = 200;
_tree.addChild(mesh);

can you give me an example please :)

On Sep 14, 1:29 pm, Fabrice3D <[email protected]> wrote:
> Add as Mesh once loaded and not before its loaded.
>
> Fabrice
>
> On Sep 14, 2010, at 11:11 AM, bebensiganteng wrote:
>
> > hi guys,
>
> > is there something wrong with my code?
>
> > _collada = new Collada();
> > _collada.centerMeshes = true;
>
> > _loader3d = Collada.load("crate.dae" );
>
> > _loader3d.addOnSuccess(onLoaderSuccess);
> > _tree.addChild(_loader3d);
>
> > private function onLoaderSuccess(e:Loader3DEvent):void
> > {
> >    var target:Object3D = ObjectContainer3D(e.loader.handle);
> >        target.scale(30);
> >        trace(target);
>
> > }
>
> > although i can trace target but i cant seems to see it, or is this not
> > the correct way to add collada to the BSP tree?

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