Hey Rob,

Was this fixed? It'd be really useful for something I'm working on at the
moment - the Sprite3D class is letting me put a crazy amount of sprites on
screen!

Kevin.

On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]> wrote:

> Hey Anton
>
> the architecture of Lite doesn't include sprites in the same inheritancesas
> object3d objects for performance reasons, but it would be possible to listen
> for 3d events on the container that contains the sprite3D objects and pull
> out the sprite Face object being used... that is, if the face object is
> passed to the mouseevent3D object which it currently is not. oops! let me
> see about fixing that -  then at least you will be able to discriminate
> between mouse events from different sprite3D objects
>
> Rob
>
>
>
> On Tue, Mar 23, 2010 at 11:36 AM, [email protected] <
> [email protected]> wrote:
>
>> On Mar 17, 2:55 pm, Icek <[email protected]> wrote:
>> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a
>> > listener,
>> > but no MouseEvents are dispatched.
>>
>> The same=(
>>
>> To unsubscribe from this group, send email to away3d-dev+
>> unsubscribegooglegroups.com or reply to this email with the words "REMOVE
>> ME" as the subject.
>>
>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>
>  To unsubscribe from this group, send email to away3d-dev+
> unsubscribegooglegroups.com or reply to this email with the words "REMOVE
> ME" as the subject.
>

Reply via email to