Hey Rob, Was this fixed? It'd be really useful for something I'm working on at the moment - the Sprite3D class is letting me put a crazy amount of sprites on screen!
Kevin. On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]> wrote: > Hey Anton > > the architecture of Lite doesn't include sprites in the same inheritancesas > object3d objects for performance reasons, but it would be possible to listen > for 3d events on the container that contains the sprite3D objects and pull > out the sprite Face object being used... that is, if the face object is > passed to the mouseevent3D object which it currently is not. oops! let me > see about fixing that - then at least you will be able to discriminate > between mouse events from different sprite3D objects > > Rob > > > > On Tue, Mar 23, 2010 at 11:36 AM, [email protected] < > [email protected]> wrote: > >> On Mar 17, 2:55 pm, Icek <[email protected]> wrote: >> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a >> > listener, >> > but no MouseEvents are dispatched. >> >> The same=( >> >> To unsubscribe from this group, send email to away3d-dev+ >> unsubscribegooglegroups.com or reply to this email with the words "REMOVE >> ME" as the subject. >> > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com > > To unsubscribe from this group, send email to away3d-dev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. >
