Happy Birthday, Fabrice. :D
On Sep 15, 11:46 pm, Fabrice3D <[email protected]> wrote: > Can you please start Prefab and run the update, and tell me if ok, I haven't > tested. > (busy with my birthday party) :) > > --> as3 version detection code was conflicting with f9 version > --> path export, the command curve type was missing for some weird reason > (probably due to aging :)) > > Again, haven't tested, but should be ok now. > let me know. > > Fabrice > > On Sep 15, 2010, at 9:11 PM, jfalcon wrote: > > > > > Hi Fabrice, > > > I'd like to use the new update, but noticed some issues when I tried > > to re-export a model to AS3 in PreFab. > > 3.5.3 AS3 export still has references to Away3D's Matrix3D, not FP10's > > Matrix3D. Also noticed the Path AS3 export output wasn't right. The > > new PathCommand() line was missing the 'type' as the first parameter. > > > On Sep 14, 12:11 pm, Fabrice3D <[email protected]> wrote: > >> Hi all, > >> You could no longer use Prefab for your AS3 exports for the past 7 hours > >> using the latest svn. Unacceptable!! :)) > > >> in this update, next to several internal changes and bug fixes: > > >> added cylindricalX, Y and Z UV projection to uv editor > >> fixed export path 3.4 to AS3 > >> added export path+anim 3.5.0 and higher > >> added as3 export to 3.5.3 and higher > >> you can now choose in 3 tastes: with renderings, without, with originals > >> in f9 (2.x), f10 up to 3.5.2, F10 3.5.3 and f10Lite > >> added map6 support to Cube primitive > >> added and moved little handy btns here and there > > >> Happy 3.5.3! > > >> For the one wondering where to find this technological > >> wonder:www.closier.nl/prefab > > >> Fabrice
