Happy Birthday, Fabrice. :D

On Sep 15, 11:46 pm, Fabrice3D <[email protected]> wrote:
> Can you please start Prefab and run the update, and tell me if ok, I haven't 
> tested.
> (busy with my birthday party) :)
>
> --> as3 version detection code was conflicting with f9 version
> --> path export,  the command curve type was missing for some weird reason 
> (probably due to aging :))
>
> Again, haven't tested, but should be ok now.
> let me know.
>
> Fabrice
>
> On Sep 15, 2010, at 9:11 PM, jfalcon wrote:
>
>
>
> > Hi Fabrice,
>
> > I'd like to use the new update, but noticed some issues when I tried
> > to re-export a model to AS3 in PreFab.
> > 3.5.3 AS3 export still has references to Away3D's Matrix3D, not FP10's
> > Matrix3D. Also noticed the Path AS3 export output wasn't right. The
> > new PathCommand() line was missing the 'type' as the first parameter.
>
> > On Sep 14, 12:11 pm, Fabrice3D <[email protected]> wrote:
> >> Hi all,
> >> You could no longer use Prefab for your AS3 exports for the past 7 hours 
> >> using the latest svn. Unacceptable!! :))
>
> >> in this update, next to several internal changes and bug fixes:
>
> >> added cylindricalX, Y and Z UV projection to uv editor
> >> fixed export path 3.4 to AS3
> >> added export path+anim 3.5.0 and higher
> >> added as3 export to 3.5.3 and higher
> >> you can now choose in 3 tastes: with renderings, without, with originals
> >> in f9 (2.x), f10 up to 3.5.2, F10 3.5.3 and f10Lite
> >> added map6 support to Cube primitive
> >> added and moved little handy btns here and there
>
> >> Happy 3.5.3!
>
> >> For the one wondering where to find this technological 
> >> wonder:www.closier.nl/prefab
>
> >> Fabrice

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