Fine ! I will do it . Have a good one at FOTB . (I was forced to cancel my ticket due to work's project deadlines :((
On Wed, Sep 22, 2010 at 10:18 PM, Fabrice3D <[email protected]> wrote: > Actually its a (known but not nailed yet) bug. Same is to be noticed with > copy/paste meshes sometimes. > The workaround is to add first something, (such as a primitive) in the > scene then generate. Some delay in checks of empty scene and clean up's > routine > seams be involved in this conspiracy. > > I have written few new features waiting to be added to the app. I'll look > at this issue as well after I'm back from FOTB. > Please enter this issue from the report menu, helps me remember and keep > all centralized. > > Fabrice > > > On Sep 22, 2010, at 9:44 PM, Michael Iv wrote: > > I noticed that after generating a terrain in Prefab and then looking back > in the initial view-port at the options on the right panel there is no > button to assign a different texture source as with the rest of the models. > I just wanted to know if it is a kind of bug or that is the way it should > be? It would be nice to be able to assign different bitmap source as in > usual work-flow. > > Thanks . > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
