Fine ! I will do it . Have a good one at FOTB . (I was forced to cancel my
ticket due to work's project deadlines :((


On Wed, Sep 22, 2010 at 10:18 PM, Fabrice3D <[email protected]> wrote:

> Actually its a (known but not nailed yet) bug. Same is to be noticed with
> copy/paste meshes sometimes.
> The workaround is to add first something, (such as a primitive) in the
> scene then generate. Some delay in checks of empty scene and clean up's
> routine
> seams be involved in this conspiracy.
>
> I have written few new features waiting to be added to the app. I'll look
> at this issue as well after I'm back from FOTB.
> Please enter this issue from the report menu, helps me remember and keep
> all centralized.
>
> Fabrice
>
>
> On Sep 22, 2010, at 9:44 PM, Michael Iv wrote:
>
> I noticed that after generating a terrain in Prefab and then looking back
> in the initial view-port at the options on the right panel there is no
> button to assign a different texture source as with the rest of the models.
> I just wanted to know if it is a kind of bug or that is the way it should
> be? It would be nice to be able to assign different bitmap source as in
> usual work-flow.
>
> Thanks .
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

Reply via email to