Many thanks for this one.
A few problems still:
As DirectionalSprite is not an Object3D any more, the following
functions/properties like:
.useHandCursor = true;
.addOnMouseDown();
.addOnMouseUp();
Any advice how I could recover this functionality?
On Sep 27, 9:51 pm, savagelook <[email protected]> wrote:
> Scene3D.addSprite()
>
> On Sep 27, 3:39 pm, rderimay <[email protected]> wrote:
>
>
>
> > Update: I think i figured out that Sprite2D has really been replaced
> > by DirectionalSprite.
> > So my question is now only:
>
> > Scene3D.addChild / removeChild, how to add or remove a child to a
> > scene as Sprite2D is not an Object3D anymore ??
>
> > THANKS!
>
> > Régis
>
> > On Sep 27, 8:46 pm, rderimay <[email protected]> wrote:
>
> > > Hi there,
>
> > > i am facing a problem migrating from 3.5 to 3.6 on a Sprite2D object.
>
> > > 1. By which object the Sprite2D object has been replaced (is it
> > > DirectionalSprite ?)
> > > 2. The old Sprite2D took a BitmapData as input, which
> > > DirectionalSprite does not but materials. How can I get the
> > > functionality back using Materials?
> > > 3. Should it be DirectionalSprite, then the addChild/removeChild
> > > function of the View3D throw a explicit coercicion warning as
> > > DirectionalSprite is not a child of Object3D anymore but of Element.
>
> > > Many thanks if someone can help!
>
> > > Régis