Actually Didn't know there was Away3D 3.6 release .... ;) On Mon, Sep 27, 2010 at 11:25 PM, rderimay <[email protected]> wrote:
> Many thanks for this one. > A few problems still: > As DirectionalSprite is not an Object3D any more, the following > functions/properties like: > .useHandCursor = true; > .addOnMouseDown(); > .addOnMouseUp(); > > Any advice how I could recover this functionality? > > On Sep 27, 9:51 pm, savagelook <[email protected]> wrote: > > Scene3D.addSprite() > > > > On Sep 27, 3:39 pm, rderimay <[email protected]> wrote: > > > > > > > > > Update: I think i figured out that Sprite2D has really been replaced > > > by DirectionalSprite. > > > So my question is now only: > > > > > Scene3D.addChild / removeChild, how to add or remove a child to a > > > scene as Sprite2D is not an Object3D anymore ?? > > > > > THANKS! > > > > > Régis > > > > > On Sep 27, 8:46 pm, rderimay <[email protected]> wrote: > > > > > > Hi there, > > > > > > i am facing a problem migrating from 3.5 to 3.6 on a Sprite2D object. > > > > > > 1. By which object the Sprite2D object has been replaced (is it > > > > DirectionalSprite ?) > > > > 2. The old Sprite2D took a BitmapData as input, which > > > > DirectionalSprite does not but materials. How can I get the > > > > functionality back using Materials? > > > > 3. Should it be DirectionalSprite, then the addChild/removeChild > > > > function of the View3D throw a explicit coercicion warning as > > > > DirectionalSprite is not a child of Object3D anymore but of Element. > > > > > > Many thanks if someone can help! > > > > > > Régis > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
