Actually Didn't know there was Away3D 3.6 release .... ;)

On Mon, Sep 27, 2010 at 11:25 PM, rderimay <[email protected]> wrote:

> Many thanks for this one.
> A few problems still:
> As DirectionalSprite is not an Object3D any more, the following
> functions/properties like:
>                        .useHandCursor = true;
>                        .addOnMouseDown();
>                        .addOnMouseUp();
>
> Any advice how I could recover this functionality?
>
> On Sep 27, 9:51 pm, savagelook <[email protected]> wrote:
> > Scene3D.addSprite()
> >
> > On Sep 27, 3:39 pm, rderimay <[email protected]> wrote:
> >
> >
> >
> > > Update: I think i figured out that Sprite2D has really been replaced
> > > by DirectionalSprite.
> > > So my question is now only:
> >
> > > Scene3D.addChild / removeChild, how to add or remove a child to a
> > > scene as Sprite2D is not an Object3D anymore ??
> >
> > > THANKS!
> >
> > > Régis
> >
> > > On Sep 27, 8:46 pm, rderimay <[email protected]> wrote:
> >
> > > > Hi there,
> >
> > > > i am facing a problem migrating from 3.5 to 3.6 on a Sprite2D object.
> >
> > > > 1. By which object the Sprite2D object has been replaced (is it
> > > > DirectionalSprite ?)
> > > > 2. The old Sprite2D took a BitmapData as input, which
> > > > DirectionalSprite does not but materials. How can I get the
> > > > functionality back using Materials?
> > > > 3. Should it be DirectionalSprite, then the addChild/removeChild
> > > > function of the View3D throw a explicit coercicion warning as
> > > > DirectionalSprite is not a child of Object3D anymore but of Element.
> >
> > > > Many thanks if someone can help!
> >
> > > > Régis
>



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Michael Ivanov ,Programmer
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